

# Event Details

- **Event Name**: Shader Magic
- **Event Start and End Date**: Sat, 26 Jul, 2025 at 10:00 am – Sat, 26 Jul, 2025 at 05:00 pm
- **Event Description**: Two-Day Intensive on Real-Time Shaders &amp; GPU Particle SystemsAbout this EventThis hands-on two-day workshop introduces the fundamentals of writing shaders and harnessing the power of the GPU for parallel processing. Shaders are small programs that run on the graphics processing unit (GPU) and are primarily used for rendering and vertex manipulation. Throughout this workshop, we'll explore shader programming from the basics to advanced concepts, starting with fundamental rendering techniques and progressing to complex parallel processing applications.Day 1: Fundamentals of Shader Programming Master shader language basics and understand how data flows through the graphics pipeline. Create specialized unlit shaders that manipulate vertex and fragment data. Learn to implement lighting models using dot product calculations for directional, point, and spot lights. Apply mathematical functions to create procedural textures, gradients, and simple visual effects like fire and electricity. By day's end, build several custom non-PBR shaders that demonstrate core rendering concepts.Day 2: Advanced Particle Systems with Compute Shaders Master GPU compute capabilities through particle system development. Transition from standard shaders to compute shaders, implementing efficient particle data structures and physics on the GPU. Connect your computational data to Unity's rendering pipeline for dynamic visual effects, and optimize performance for real-time applications. Complete an interactive particle system featuring user controls and environmental interaction that showcases the power of GPU parallel processing.For more workshops like this, visit Tandon at The Yard's 2025 Summer Workshops page.Who Is This ForXR / game / VFX developers wanting deeper control over real-time visualsCreative coders &amp; technical artists eager to harness parallel processingEducators &amp; tinkerers who need optimized, bespoke graphics for installationsComfort with any game engine or 3D software is helpful; no prior shader coding required.MaterialsLaptop with modern GPU (NVIDIA / AMD, DX11+ or Metal)Unity 2022 LTS (or later) pre-installed + Visual Studio / VS Code3-button mouse / trackpad for viewport controlWorkshop Schedule (10 AM – 5 PM each day)Day 1 – Fundamentals of Shader Programming10:00 – 10:15Welcome &amp; SetupIntroductions; verify Unity installs; open starter project10:15 – 11:15GPU Pipeline &amp; Shader LanguagesHow vertices become pixels; GLSL vs HLSL; ShaderLab basics11:15 – 12:15First Unlit ShaderManipulate vertex position &amp; fragment color; live coding in Unity12:15 – 12:30Break12:30 – 1:30Lighting Models by HandDot-product math for Lambert, Blinn-Phong; directional, point, spot lights1:30 – 2:30Procedural Textures &amp; FXNoise, gradients, UV tricks; fire, electricity, scanlines2:30 – 2:45Break2:45 – 3:45Custom Non-PBR ShowcaseBuild &amp; test several stylized shaders; QA, optimization tips3:45 – 4:00Wrap-Up Day 1Review, commit code, prep for compute-shader installOutcomesUnderstand the GPU graphics pipeline and shader language syntaxCreate custom vertex/fragment shaders with lighting &amp; procedural texturesImplement compute-shader particle systems that run physics entirely on the GPUOptimize real-time visuals for games, XR, and large-format installationsTake away a Unity project packed with reusable shader assets and particle rigsPresenterDavid Lobser — Creative technologist, Unity/C# specialist, and founder of Light Clinic. David builds XR and real-time graphics for brands like Meta and Samsung, crafts therapeutic VR powered by biometric feedback, and created the particle-physics art app Cosmic Sugar. He’s taught graphics programming at Harvard, NYU, and beyond, translating deep GPU knowledge into accessible, project-driven learningLOCATIONFor walking directions from the gate to the workshop venue, click here.  https://cdn-az.allevents.in/events5/banners/1ffcf4b0-4e35-11f0-a75f-ad90100ea0f1-rimg-w1200-h400-dcffffff-gmir.jpg
- **Event URL**: https://allevents.in/brooklyn/shader-magic/100001380639553069
- **Event Categories**: workshops, it, art, summer-camps
- **Interested Audience**: 
  - total_interested_count: 0

## Ticket Details

- **Ticket URL**: https://consumer.pxf.io/c/1339408/3151484/39691?partnerpropertyid=1191892&MediaPartnerPropertyId=1191892&svlink=14105511&level=1&u=https%3A%2F%2Fwww.eventbrite.com%2Fe%2Fshader-magic-tickets-1380639553069
- **Ticket Price Range**: min: 535.38, max: 535.38, currency: USD

## Event venue details

- **city**: Brooklyn
- **state**: NY
- **country**: United States
- **location**: NYU Tandon @ The Yard
- **lat**: 40.6998662
- **long**: -73.9772792
- **full address**: NYU Tandon @ The Yard, Mc Donough Avenue, Brooklyn, United States

## Event Organizer details

- **affiliate_id**: 10
- **organizer**: Integrated Design & Media Program at NYU Tandon (https://allevents.in/org/integrated-design-and-media-program-at-nyu-tandon/25608417)

## Event gallery

- **Alt text**: banner
  - **Image URL**: https://cdn-az.allevents.in/events7/banners/2a4b63e2db68c8a3a23c727cf5492a205725b3afee0511008fa6c45fdcc7b372-rimg-w1200-h600-dc000000-gmir.jpg?v=1750465054
- **Alt text**: thumbnail
  - **Image URL**: https://cdn-az.allevents.in/events7/banners/20943894e1ade3e7ae44dcd1d6a751c4acb342572b71df0668facc1e5ecaee9a-rimg-w400-h400-dc010101-gmir.jpg?v=1750465053

## FAQs

- **Q**: When is the event happening?
  - **A:** Sat, 26 Jul, 2025 at 10:00 am
- **Q**: Where is the event happening?
  - **A:** NYU Tandon @ The Yard, Mc Donough Avenue, Brooklyn, United States
- **Q**: What is the ticket price?
  - **A:** starting from 535.38 up to 535.38 USD
- **Q**: Who is organizing the event?
  - **A:** Integrated Design & Media Program at NYU Tandon
- **Q**: What type of event is this?
  - **A:** workshops, it, art, summer-camps
- **Q**: Where can I find ticket details about Shader Magic ?
  - **A:** You can find ticket details about this event on AllEvents.

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                "description": "Programs that tend to teach one thing or even several things neatly bounded and categorized are generally easy to describe and easy to write about. IDM is not such a program. Even a cursory look at the makeup of our faculty, the courses we teach, and our academic and professional practice cannot fail to give the impression that we are a program hard to pin down: an eclectic crew of singular individuals gathering the arts, design, engineering and humanities into our capacious minds and hands. A visit to our floor and a few conversations with our students would reveal much the same: terrifically busy crisscrossing mediums, genres, and forms; curious, critical, and creative. We could add, with no little pride, that we temper this spirit of experimentation and invention with a commitment to criticality and ethical and social responsibility; to engage in 'art for art's sake, design for the market' would be no good. So perhaps this is what, despite the diversity of disciplines, practices and skills we present, binds us together - faculty and students - in common cause, that we believe to create entails a commitment to what Hyginus deemed as constitutive of the human condition: care."
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