-This is a open world event, every man for himself.
-Eye protection must be worn at all times while on the field.
-there are no uniform requirements. Dressing in post-apocalyptic gear is encouraged to immerse players into the game, but not required.
-players are not allowed to bring ammo. We will supply ammo for the game. Players gear will be searched upon entry to the game. Make sure all mags are empty. If you try to sneak any ammo in and get caught you will be kicked out.
-only weapons shooting 1.5 joules are allowed. No DMR, SNIPER OR LMG allowed.
-players must enter and leave the field from designated exit or entrance. Players gear will be checked every time returning to the field.
-hi cap magazines are allowed but are discouraged. You will not get enough ammo to run this magazine.
-currency will be bottle caps. All missions will award caps, caps will purchase ammo.
-the graveyard / bizarre is a pistols only area. Upon entry players must leave their weapons outside the wall of the graveyard.
-hospital (respawn) will be located in the bazaar / graveyard. Heal times will vary.
-players will be able to heal on the field using stimpacks that can be purchased with caps, or can be healed by a body or body medic.
-players can be looted. Lootable items will have a limit on what you can take.
AIRSOFT RULES
Weapons class and fps limits:
All weapons will have a ROF cap of 20bps
Assault rifles, 10' MED. All assault rifles (no matter how they are powered) must not be over 1.5 Joules. Support weapons must be based on a real support weapon.
LMG , 50ft MED ( full auto) 1.5 joules. No M4s with box mags. Must have a secondary for inside buildings
DMR (Designated marksman rifle): 1.86 joules max with 75ft MED Must be permanently altered to semi-auto only. Must carry secondary weapon capable of lesser class fps. Must have an 18in barrel and at least a 2x power scope with single fire only. Red Dot, Reflex cannot be use for sights, again sights must be at least 2x power.
Sniper Rifle (bolt action): Max 2.8 joules, 100' MED. Must carry secondary weapon capable of lesser class joule rating.
Camo:
Tan based - Tan, Desert Digital, Chocolate chip, insurgent(civilian), grey, any tan or brown base
Green based - ACU, Black, Woodland, Marpat, Tiger, OD Green, multicam, any green base.
Tops and bottoms must both be from same color scheme.Bottoms must be pants.
Gear color does not matter. You can wear any color gear you wish.
Red shirts may only be worn by Cobra Airsoft Legion Staff members.
Non player personnel may wear any high vis color other than red.
Grenade Launchers, Bazooka, and RPG:
Nerf rockets, Tag Projectiles(NO FOAM BALLS) fired from a launcher will have a 30ft K*ll radius.This is only for vehicles and Game specific missions.
Grenades:
Thunder B’s and pea grenades have a 20ft K*ll radius. Tornado grenades, or any other types that spray BBs without an explosion K*ll by BB contact.
203 launchers, thumper, or small launchers are now considered grenade kills and do not destroy hard cover and have a 20ft K*ll radius.
Medics:(WHEN APPLICABLE)
All players must carry 2 ace bandages 3ft long. Only Medics can heal players. Medic must wrap Bandages completely, bandages must be secure. Bleed out is optional, however, if players decides to bleed out, he must lay down where hit, do not stand up!! When bleeding out, player can only yell for any medic.
Engineers:(WHEN APPLICABLE)
Engineers are the the only people who can Plant, create, or diffuse explosive devices, examples- timed bombs, C-4, IED, dynamite. There will be one engineer per 8-10 man squad. Any player not a designated engineer will be killed if they touch, move, or try to disarm any explosive devices, as well as anyone within 100ft radius of device. Players must identify devices and contact engineer or H.Q.. Anyone killed by an explosive device cannot be healed. Commanders will assign engineers at the start of the game.
FOB and Respawn:
Players will respawn on the 15's of every hour of the game. If teams FOB is under attack player cannot respawn. Players will respawn when either attack is averted or FOB is taken over and looted. FOB can be taken over and any medical supplies or explosive devices can be looted. Invading team must clear out FOB to get supplies and explosives.
Required EO field gear and EO procedures for events:
Staff will chronograph all weapons entering the event.
Staff will supply BBs to be used at the chronograph. Weight of BB .32gram
Staff will perform a safety inspection of basic player kit, including goggles, water, and red rag.
Maximum weight for BBs used in AEGs, pistols, shotguns or DMRs is .32gram
Maximum weight for BBs used in Bolt action snipers is .43gram
Definitions:
AEG – Automatic Electric Gun
DMR – Designated Marksman Rifle
EO – Event Organizer
FPS – Feet per Second
MED – Minimum Engagement Distance
FOB – Forward operating base
FPS - Feet per second
BPS - Balls per second
Vehicle rules: Vehicles must be approved by EO before event. All vehicles must go no faster than 5mph. Vehicles must have a disabled (yellow) flag, and a destroyed (red) flag. When vehicles are disabled, only driver can fire weapon in a 90o forward cone. Vehicle can only have a 2 man crew, driver and Gunner. To disable or destroy a vehicle is as follows: Grenade -1 disabled, 2 destroy
Rocket - 1 destroys
General Field Rules:
Minimum age is 10. All players must sign a waiver and anyone under 18 must have that waiver also signed by a parent/ guardian. All players must check in at registration and receive a players badge or wristbands before they can participate. Non player personnel must also sign waivers
Eye protection must be full seal ASTM certified goggles with a strap. Players under 18 are allowed to wear goggles and wire mesh lowers or full facemask. No wire mesh goggles allowed. Goggles should never be removed during game play even in netted HQ areas. If your goggles become fogged, ask for a referee.
Weaponry must be made safe by removing the magazine and clearing the hop-up before coming off field. Barrel covers must be used in safe zone. No dry firing in safe zone – Chronograph area available for testing weaponry.
Respect of property, equipment, and other players is required.
Any conduct done with malicious intent will result in the offender being banned from our facility and the authorities will be called.
Homemade fireworks and pyrotechnics are not allowed. Commercially produced cold smoke grenades, pea grenades and similar items are allowed at the EO’s discretion. RED smoke is a protected color
Radio eavesdropping is not allowed unless permitted in the scenario by the EO.
Metal or glass ammunition is not permitted. Bio preferred but not required.
Real weapons, including firearms and large fixed blade knives cannot be permitted on the property.
If you are hit, announce your hit and place K*ll rag on your head. Players are to follow game protocol. Only call your own hits!
“Dead Men Don't Talk” - anyone who is caught talking when dead will automatically K*ll any live players that player is spotted talking to.
CQB engagement - "bang" kills for shots less than 10ft should be offered for safety - maximum 3 players in 30sec span
No overshooting or blind firing - always look down the barrel before and while shooting
No running into or through buildings - floors are often slippery
No climbing, changing, or moving of trees, or any structures. Do not stick head out or climb through windows.
Players should wear adequate clothing including personal protection
No verbal abuse, profanity, name calling, or slurs of any kind. No physical contact allowed.
Please do not shoot any animals or game personnel
Alcohol and narcotics are not allowed at Blastcamp
Every player is responsible for knowing CAL rules and for teaching them to any new person they bring to an event.
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