Three rounds of Dungeonbowl in 3D dungeons at Game Kastle in Austin, TX. Starts at 5pm on December 12, 2025 (the day before the Winter Solstice Slaughter). Dungeonbowl College of Magic teams only. Build 1,100k TV with a 60k skills package. Blood Bowl 2020/Dungeonbowl 2021 rules with all applicable addendums from the Spike! magazines. (Sorry no Khemri or Brettonian) Register in Tourplay which will open November 29, 2025.
No charge to coaches participating. 16 Coach limit. All coaches receive a bag of tokens and a ticket for the prize drawings. Any coach that loses a match gets an extra ticket.
Games will be played with 6 chests, 6 teleports, Robot wandering monsters, and 1 ball. Games end when touchdown is scored or at the end of 8 turns.
5 points for casualties that involved direct action or skill of the injuring player. 1 Point for each teleport (Chain reactions do not count. Getting pushed into a teleporter does count.)
Players falling into pits +2 on armor roll. Players attempting to climb out of pit must make agility roll (+/- friendly/unfriendly players adjacent to square player is climbing to). Failing agility is not a turn over. A ball falling into a pit will be randomly teleported and bounced from the teleporter.
When opening a chest, coaches will peel off sticker corresponding to the number at the bottom of a the chest. Result will be either Ball, Explosion (all players next to chest are knocked over, and a turnover will result), or a free reroll. Player's activation will end after opening a chest.
All edges of dungeon are treated as walls.
Low ceilings - No long passes or long bombs.
No weather in the dungeon.
After 1st turn, coaches roll d6 for wandering monster. On a 1-3 a wandering monster teleports in on random teleport (ignoring a result of 1). Robot - MA5, ST4, AG2+, AV10+ no hands, break tackle, thick skull, stand firm. Wandering monster turn is at the end of the turn between coach's turns. Wandering monster will blitz any player within line of sight. If no player in line of sight, Robot will move 5 spaces in random direction (d8). If Robot gets line of sight on any player in the course of movement, it will blitz that player with rushes if it can block within its movement and rushes. If it cannot it will not rush. If a Robot is removed from play, coaches roll to see if another wandering monster teleports in.
One trophy for Tournament Champion. (Tiebreakers Casualties, Teleports, Goblin Knife Fight.)
Also check out other Sports events in Wells Branch, Workshops in Wells Branch.