This is a different type of event. Players don’t need to provide a Cast, they turn up on the day and are given a pre-painted,
pre-prepared Cast by the organiser. If anyone genuinely prefers to paint up their own Cast and bring it along, they should be prepared to be handed a set of Profile cards that have been pre-selected by the Event Organiser.
Players should bring along their own dice, templates, prop cards and other items BUT do not need to bring any Profile cards. These will be provided. Attendees will be allocated a Hero, Neutral or Villain Cast for use on the day.
Bright Town, a settled, fairly prosperous mining town which has been established for over ten years in the New Mexico Territory. The folks in Bright Town are a typical mix of types: hard working mining families, plump shopkeepers, saloon workers, farmers, every cliche you can imagine in a typical Wild West town. Apart from the occasional knife or fist fight around the Totem Pole Saloon, it’s a pretty quiet place. Firearms are outlawed in the town, apart from those carried by the Sheriff and his Deputies. All firearms have to be turned in to the Sheriff’s office upon arrival and may be collected when the visitors leave. Even those bought at Campbell’s Hardware may only be picked up at Ash’s Livery on the edge of town when leaving.
The railroad line is fairly busy, and folks come and go, stopping for a day or so or looking for a new place to be. Most visitors choose to stay at the Baxter Hotel, an increasingly gentile place with a restaurant and quiet bar. The people are mostly God-fearing folk, attendance at the church is high and gossip is rife. It’s a place to settle, raise kids and grow old. The Bright Mining Company silver mine is ever expanding, deeper and further into the earth, especially now the steam shovels have arrived. As they seek richer and richer seams, they encroach evermore upon the realms below…
But not far from town is an ancient evil, one which has been trapped beneath the earth for many years. It’s heard the sound of industry, felt the life all around it, tried to emulate it in its underground domain. Bound by old magicks, it has longed to be set free, back onto the surface, to reclaim its place of dominance and new disciples. Once banished by the Tribes and the Spaniards, it also thirsts, thirsts for the taste of new life rather than the dried up denizens of the world below or the occasional stolen traveler. It hungers, its people hunger, and its time to feast!
Four episodes in total, set in and around Bright Town, a battle for survival in the Old West, where it can be every person for themselves or cooperation may be the key!
Cost of the day will be £15, payment through PayPal to
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