All ARE WELCOME, HIRE EQUIPMENT AVAILABLE
Please book online and watch SAFETY BRIEFING video too.
Gather up your mates, your gear & your guns or come completely unprepared.
No matter your situation W.A.R has got you covered.
We would love to see new players and will look after you in our ranks.
Game Master - JACKO
8.30am - Gates open.
8:45am - Chrono'ing.
8:45am - Sign in.
9:45am - Briefing.
10am - Morning game run by: JACKO
OPERATION IRON VULTURE
Radios are strongly suggested for this game and each team MUST be equipped with atleast 1
Game duration: 2 hours
Teams:
Alpha - blue
Bravo - red
Charlie - white
Delta - orange
15 supply crates have been stashed around the vast map of W.A.R, each team leader is equipped with a radio and 3 maps of the field to distribute to their team (maps supplied).
Locations: village, fort, woods, hillside bunker, killhouse, bonfire, church, tank 1, eagles nest and plane crash.
Each crate is worth 1 point when found and collected.
Crates that are stolen from enemy stashes are worth 2 points.
Teams must radio the REF once they have returned a crate to their stash to secure their point.
Stashes will be a clearly marked area near the base marked with paint / linemarker.
At 45 minutes in a siren will sound alerting all teams to the location of a M.O.A.B.
To activate and detonate the M.O.A.B a team must open the box and flip the switch activating the siren. Once detonated the field that the bomb is inside and all players becomes “destroyed” and “dead” and no player may enter it for the remainder of the game. (REF will announce the field over megaphone and stay in that field telling players not to enter)
HIT RULES AS FOLLOWS:
60 second bleedout when hit
120 second respawn at base
1-2 specific medics per team (instant revive upon bandage or tq applied)
If hit while transporting a crate leave it where you are hit and bleedout as normal.
SCORING:
Secure crate at stash +1 point
Secure stolen crate at stash +2 points
Most crates held at the end of game +3 points
(REF will record all teams points in a notebook or on phone)
12.30pm - Lunch.
1pm - Afternoon games run by: JACKO
Either carry on Operation: IRON VULTURE or play SUPPLY CHAIN depending on how players feel.
SUPPLY CHAIN
2 teams
One team spawns at the civic and the other at north base.
The flag starts in the middle of Village.
Players cannot move when holding the flag and must hand it to another player to move it (daisy chain it back to base).
Players are NOT allowed to toss the flag as it will damage the prop.
When hit call it then go straight to respawn.
Both teams unlimited respawns apon touching base.
Winner is decided by the team that delivers the flag back to their base then will swap sides and go again.
3pm - End of day.
Bring water to keep yourself hydrated and bring food for lunch.
Drinks available onsite - $2
Please book and if things change please cancel your booking
Field fee $30 ($25 for members)
Hire guns, mask and unlimited ammo $30
Club Membership $30 (yearly) and has great discounts to members.
CASH ONLY, NO EFTPOS ON SITE
FPS RULES:
- Green Tag Guns - sub 370 fps on 0.20's, semi MED of 5 metres and full auto MED of 10 metres.
- Yellow Tag Guns - 371-420 fps on 0.20's, semi MED of 10 metres and full auto of 20 metres.
- Red Tag Guns - 421-500 fps on 0.20's, MED minimum of 20 metres (to be measured on the weight BB that is to be used on the field that day) must have pistol as side arm (secondary) as per pistol rules below.
- To qualify as a pistol, it must be sub 350 fps measured on 0.20's. If it is outside of this FPS limitation, then it is not classed as a secondary weapon and cannot be used as such.
FULL AUTO & BURST FIRE RULES:
- Weapons must be sub 420fps (GREEN/YELLOW TAG).
- 2sec trigger pull, wait 2sec before firing again.
- If players are found abusing these rules, full auto will be removed from that player for the duration of the game or that player may be asked to leave if continued.
- No full auto for rental guns (unless supplying own bbs)
MINIMUM ENGAGE DISTANCE RULES:
- YOU MUST KNOW YOUR OWN MED (refer to FPS RULES).
- Anyone breaking this rule, will be asked to leave the field by DS.
FIELD BB RULES:
- Pistols must have 0.25's or lower in them to be used as a sidearm.
- AEG's must have 0.40's or lower in them.
- Sniper/Red tagged guns must have 0.40's in them, unless you have a BB limit of 0.45g.
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