Get your team together for a day of casual Teams 40k!
EVENT DETAILS
When: Saturday 22nd November
Time: 10:00am
Entry: $60 (For a full team of 3)
Player Cap: 4 Teams (12 Players)
BCP Signup:
https://www.bestcoastpairings.com/event/pGlnG8zarNnL
FORMAT:
3 Missions from the Chapter Approved Tournament Mission Pool
Army Size: 2000pts
There will be 3 games played over the day with three hour rounds.
All rules released up to and including the Saturday Prior to the event will be in use.
SCHEDULE
Round 1: 10:00am - 1:00pm
Round 2: 1:15pm - 4:15pm
Round 3: 4:30pm - 7:30pm
Prizes & Wrap Up: 7:30pm - 8:00pm
ADDITIONAL BONUS
All players also receive an additional 10% off any Warhammer 40k products during/after the event.
REPORTING RESULTS
It is up to the players to report their scores in BCP - any issues can of course be brought to the TO to help.
Scores will be input according to WTC differential scoring, and a team will win/lose as a group out of a total differential score of 60pts.
TEAM COMPOSITION:
A team will consist of three players, each fielding a 2000pt army from a different codex/index to the rest of the team. No codex/index may be used more than once across a team.
Lists will be submitted to BCP by the start time of the event (staff instore can of course help with any issues with BCP).
PAIRINGS:
Each team will be given 3 tokens, one for each faction on their team - these are the pairing cards you may be familiar with from other team events and represent the corresponding players of those factions.
Step One – The Defender
Both teams simultaneously put forward one token face down, this is their defender. The other two tokens remain in their hand and are also face down (or otherwise obscured from the opponent’s view). Once both teams have selected their defender, both tokens are revealed simultaneously.
Step Two – The Attacker
Both teams simultaneously put forward one token face down in front of the opposing team’s defender, this is their attacker. The final token remains in their hand and is also face down (or otherwise obscured from the opponent’s view). Once both teams have selected their attacker, the attackers are paired off into the defenders
Step Three – The Scrappers
Both teams will now be left with a single token in their hand, these two players are automatically paired and are known as the scrappers.
Once pairings are completed, captains roll off, whoever rolls the highest can choose to either select the first table for their defender OR allow the opposing captain to select the first table for their defender, once this first selection is made the other captain can select tables for both their defender and scrapper.
Each table will have a different Primary Mission, Deployment and Mission Special Rules as per below, so choose wisely!
Table 1: Search & Destroy, Purge the Foe, Adapt or Die
Table 2: Sweeping Engagement, Hidden Supplies, Rapid Escalation
Table 3: Tipping Point, Linchpin, Martial Pride
GENERAL TEAM STRATEGY AND PAIRINGS ADVICE:
Defenders will always get to choose their table and mission, however, will be vulnerable to being attacked by a faction with a list advantage.
Attackers will get to have some control over which opponent they play against but will have no agency over their mission or table.
Scrappers will get the leftover table and leftover opponents and will have to be the most flexible.
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