Wizard Chamberlain : Andy Tutton
Campaign Day 1 – Saturday 17th January : 5 Models per Troupe, 7 Moonstones Dropped.
Campaign Day 2 – Saturday 14th March : 5 Models per Troupe, 7 Moonstones Dropped.
Campaign Day 3 – Saturday 9th May : 6 Models per Troupe, 7 Moonsdtones Dropped d
Starting Rosters :
7 Models including 1 Upgrade.
Add 1 Model to Roster after Games 2, 4 & 6.
Add 1 Upgrade to Model after Games 2, 4 & 6.
Upgrades – Players may only use Upgrades which have their Faction’s Symbol printed on the Card. Upgrades must be assigned to a model adnd remain with that model for the entire Campaign. Only one copy of any Upgrade may be used in your Troupe. Models may have a maximum of two Upgrades assigned to them. Upgrades cannot be Discarded.
Campaign Cards :
By Default, each Player may choose any two Campaign Cards, with either their Faction Symbol or the Elrich Symbol printed on it, to use in each game. Note - Each Campaign Card may only be used once by a player in the whole Campaign.
The number of Campaign Cards you may use in a game may also be affected by other Player’s Machinations – A Support gives +1 card to a maximum of 3 (additional Supports give +1 MP to the Supported Player) – A Sabotage gives -1 card to a minimum of 1.
Machinations :
Each Player may make up to 2 Machinations per Round (except Round 1). These are submitted to the Wizard Chamberlain and kept secret from the other players. This may rbe 2 x Support, 2 x Sabotage, a mixture of both or even nothing at all.
If you Support or Sabotage a Player then you may gain or lose MP based on their Game Result and Overall Position in the Campaign. See The Arising p38 for details. r
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You may not target yourself or your opponent with Machinations. You may not target the same player more than once with the same type of Machination.
Assaults and Abductions –
Each Player has a total of 2 Attack Points to Spend during the Campaign. Attempted Assaults cost 1 point. Attempted Abductions cost 2 points. See The Arising p40 for details.
Game Results –
When submitted, these must include which Player had Initiative, which Campaign Cards were selected by each Player (even if not used), the number of Moonstones Collected by Each Player, Any VPs or MPs scored through Campaign Cards.
Campaign Tiebreakers – Should the Campaign finish with players on equal Power scores then the following Tiebreakers will apply – 1; Total Moonstones Collected : 2; Win / Loss Record : 3; Total Moonstones Collected by Opponents.