FOUR HORSEMEN COMICS AND GAMING - MORGANTOWN
EVENT INFO
July 13
1pm official start time, but matches start as soon as a group forms
Era: Jihad
PV: 250
Objectives: Headhunter from Wolfnet and/or Crossfire from DFA Wargaming
Map size: 4x4
Time limit: 80 minutes per match
Multi Attack rolls in effect
Rule of 2. No more than two units of the same name (ex: Marauder, Achilles, LRM carrier)
Unit limit of 10
Only two units of can be an extreme of 2 or 6. (Ex, 2 and 2, 6 and 6, or 2 and 6. Rest of units are 3-5)
No formations
No Aerospace
Optional Special Abilities in use.
ABA - Antipenetrative Ablation Armor
BRA - Ballistic Reinforced Armor
BTAS - Battle Armor Taser
CNARC - Compact NARC Missle Beacon
CR - Critical Resistant
HTC - Trailer Hitch
IRA - Impact Resistant Armor
INARC - Improved NARC Missle Beacon
LG - Large
LTAG - Light TAG
MCS/UCS - Magnetic Clamp System
MDS - Mine Dispenser
MTAS - Mech Taser
PAR - Paratroopers
QV - Quadvee
RHS - Radical Heat Sink System
RCA - Reactive Armor
REL - Re-Engineered Lasers
RFA - Reflective Armor
SNARC - Standard NARC Missle Beacon
TAG - Target Acquisition Gear
TSEMP - Tight Stream Magnetic Pulse Weapons
Units with the following specials be taken, but those Special Abilities cannot be used unless an objective or scenario says so, or another ability references them (AMS affecting attacks from units with LRM for example).
ART - Artillery
AC - Autocannon
BH - Bloodhound Probe
BOMB - Bomb
DCC - Drone Carrier Control System
HPG - Hyperpulse Generator
LPRB - Light Active Probe
LRM - Long Range Missle
MHQ - Mobile Headquarters
PRB - Active Probe
RCN - Recon
SRM - Short Range Missle
SRCH - Searchlight
Teaching games and demos still available on the side per request
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