If you love angsty disaster lesbians with swords, you have come to the right place.
Thirsty Sword Lesbians is a tabletop role-playing game (TTRPG) for telling melodramatic and queer stories. It was developed by April Kit Walsh and published by Evil Hat Productions.
Thirsty Sword Lesbians battle the Lady of Chains when her enforcers march down from the frosty north.
They rocket through the stars to safeguard diplomats, bringing an end to a generations-old conflict.
Even when swords are crossed, they seek peace with their opponent and sometimes connect more deeply than anyone expects.
A sword duel can end in kissing, a witch can gain her power by helping others find love, and an entire campaign can be built around wandering matchmakers flying from system to system.
Thirsty Sword Lesbains includes flirting, sword-fighting, and zingers in a system designed for both narrative drama and player safety.
Our DM will provide guidance and support for running the game, including how to make appealing adversaries, set the tone, pace the game, and structure play.
TSL is built on solid foundations tha still has flexibility and story first gameplay.
You will like TSL if you like:
*to be extravagant
*to do things simply because they’re impressive
*to engage in dramatic and highly emotional storytelling
*feeling super connected to people this will definitely stoke your fires!
If you love angsty disaster lesbians with swords, you have come to the right place.
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Want to read more or read what others are saying about TSL?
https://evilhat.com/product/thirsty-sword-lesbians/
https://gaymingmag.com/2022/01/thirsty-sword-lesbians-offers-a-fun-queer-time/
https://gnomestew.com/for-the-lesbians-of-the-lake-reviewing-thirsty-sword-lesbians/
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Game Mechanics:
You don't need to know this but if you are an RPG nerd and are interested here ya go!
TSL is based on Powered by the Apocalypse framwork (PbtA).
PbtA is a RPG framework typically centered on resolving what characters do as "moves."
Characters have access to a default selection of moves based on the expectations of the game setting.
Moves are often resolved by rolling two six-sided dice (2d6) and adding any relevant modifiers.
Success levels fall on a scale of total success, partial success, or miss.
Partial success often means "success at a cost," where players must select an additional negative outcome as the price of success.
Miss often means a negative outcome that moves the narrative forward, rather than "nothing happens."
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The session details and important information:
Date/Time: 6th July at kl 14:00
********NB: Signing up is essential!**********
Only 6 spots available. A waiting list will be available.
Prices:
105 sek/ just play game
210 sek/ play and 1 snack or small bite with a house drink
310sek/ play, 1 big bite and 1 house drink
Payment: On the day at the venue. Note: usual discounts don't apply for this event.
Please note:
House drink includes any non-alcoholic drink or a choice of DragonBrew tap beer, cider or glass of house wine (red or white).
If an alcoholic drink is chosen, there is a 20kr fee on top of the package price!
Big bite options depend on the day's availability and the current menu!
Snacks and Small bites do not include the loaded fries or the loaded nachos!
Cancellation policy: You can cancel your reservation by sending an email to
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