Join us for some September Age of Sigmar Doubles action!
Entry: $70 per team
We'll be utilizing any Index, Full release Battletome, Generals Handbook, Battlescroll, or FAQ published on or before the Saturday BEFORE the event! We'll be using missions from Generals Handbook 25-26.
At the end of the event, we'll have some prizes for the Top Teams, Best Painted, and our Loser Ticket drawings!
Grab a friend (or foe) and follow the build restrictions below!
Mustering Your Forces
Each player selects a force of 1000 points, as listed in Army Composition. Remember that a single unit may not be more than 500 points. Army list points do not carry over between players.
Each army must be from a different faction. Armies of Renown are considered to be the same faction as their original faction. You may not include Regiments of Renown.
Each player picks a manifestation lore. At the start of the battle, beginning with the attacker, each team picks 1 of their manifestation lores to use for that battle. The other lore may not be used.
Each player chooses one battle tactic card instead of two. The two cards selected by the team will be used during the battle.
Doubles Rules
Each pair of allied forces are treated as a single army. They share a turn, are considered friendly to each other, and draw from the same pools of abilities.
At the start of the battle, beginning with the attacker, each team picks 1 of their manifestation lores to use for that battle. The other lore may not be used.
Each force will have two generals - one from each army.
Command points are shared by the team. If the total points cost of both allied forces is 1950 or lower, your team gains 1 extra command point at the start of the first battle round. If the total number of auxiliary units in your teams’ army is lower than the total in your opponents’, your team gains 1 extra command point at the start of each battle round.
Objective control is determined by the sum of the control score of both teammates’ units contesting the objective.
Each player decides what the units in their army will do during the combined turn, and must agree with their teammate in what order any actions are carried out in each phase. For example, the players will need to agree which unit will attack next in the combat phase. If they cannot decide, each rolls a dice, and whoever rolls the highest makes the choice.
Your teammate’s units are treated as friendly for the purposes of all rules and abilities. Likewise, both your opponents’ units are considered enemies. Keep in mind that any faction keyword requirements still apply. Anything that is Once Per X (Army) is usable Once Per X by your team, and so on.
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