I. The Genesis War
They called it Genesis — the last great hope. A walled town built by survivors, dreamers, and anyone tough enough to outlast the Wastes.
It didn’t last.
The Raider King saw to that. With spies instead of soldiers, betrayal instead of bombs, he tore it down from the inside. The mayor was found dead. The council vanished. The city burned.
Genesis was reduced to legend — and warnings told in low voices.
But the war that ended Genesis did more than destroy a town. It left a hole in the world — a vacuum of power. And out of that, something new tried to grow.
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II. Eden: The Illusion of Peace
In the aftermath, Eden rose from the rubble — not a city, but a truce. A neutral zone where factions could meet, trade, and test each other without all-out war.
For a while, it worked.
Caps flowed. Deals were made. Missions ran quietly in the shadows. The factions kept their knives sheathed — mostly.
But Eden was never built on trust. Only fear.
And when the rumor broke — that the Raider King was dead — the fear faded. Power-hungry warbands smelled blood. Factions began making moves. Eden became a game board. Then a battlefield.
The illusion cracked.
The truce burned.
And Eden fell.
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III. Now: The Wastes of Eden
All that remains now is propaganda and ambition.
Every broken radio tower and jury-rigged loudspeaker echoes the same message:
“THE RAIDER KING IS DEAD.
THE FUTURE BELONGS TO THE STRONG.
CHOOSE YOUR FACTION. TAKE WHAT’S YOURS.”
And so the factions move again.
They test weapons.
They run missions.
They spread lies and dig for truth.
Because if the King really is dead…
this is the time to rise.
This is the Wastes of Eden —
The beginning of a new war.
The final days before the ashes give way to something worse:
Genesis: From the Ashes.