XFFL SUMMER JAM 6, 12 July | Event in Edgewater | AllEvents

XFFL SUMMER JAM 6

Xffl The Extreme Flag Football League

Highlights

Sat, 12 Jul, 2025 at 10:00 am

Veteran's Field Park

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Date & Location

Sat, 12 Jul, 2025 at 10:00 am (EDT)

Veteran's Field Park

1172 River Rd, Edgewater, New Jersey, United States

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About the event

XFFL SUMMER JAM 6
Registration starts at 10:00am. Games start at 11:00 am

🚨 Anyone entering the facility MUST SIGN A WAIVER.🚨

7-on-7 contact Flag Football Double Elimination Tournament


To Register please reach out to Demetri Thompson on Facebook or messenger.


$45 in advance $50 at the door plus 40$ team ref fee

cash prize -TBD


( MUST HAVE 12 teams show and play for full payout )


Tournament Format:

· 7 on 7 tournament.
· Double elimination winner and losers bracket.
· No Velcro flags, no clip on one-system flags allowed. If you do not have regulation flags you can order through league prior in bundle or purchase on-site day of individually.

Positions:

· 2 offensive lineman required, 1 lineman has to declare ineligible. Offensive lineman MUST be COVERED by defensive lineman (outside shoulder technique allowed), who can live rush immediately.

· Offense must have at least 1 non-lineman lined up on either side of QB. Cannot have 4 WR/RB/TE on same side.

Possession/Game Play:

· Play starts at 5 yard line. 5 plays per possession, no first downs. Punt results in other team taking possession at their own 5.
· Offensive player is marked down where the hips are following flag pull.
· Players may not lower shoulders on either side of ball. Elbow/shoulder contact may result in penalty, potential ejection.
· Fumbles are dead ball, including bad snaps. Bad snap in end zone is a safety. Other team awarded 2 points, and takes possession at their own 5.

- Ball not Hips for Td’s and for all ball placement

-No Diving. You can jump only to avoid player on the ground in your path or for jump cut and that is at refs discretion.

- No stiff arm and there is down field blocking

Intentionally delaying any game will result in penalty and lose of down.


Scoring:

· Touchdown is 6 points, option to go for 1 (from 3 yd line) or 2 (from 6 yd line). Any PAT return is worth 2 points.

Overtime:

· Similar to College football. Each team has 1 down to score. Teams can go for 1 point from the 3 yard line or 2 points from the 6 yard line. If score is tied after 1 OT, teams switch who was on offense first
· If score is tied after 2 OT, both teams must go for 2 until winner is decided.

Advancing the Ball - A catch is control of the ball + 2 feet in bounds. Only one forward pass per down, from behind the line of scrimmage. Handoffs are legal. Fumbles are dead at the spot of the fumble and the offense retains possession.

Down by Contact - The spot where: (a) a player is deflagged; (b) a player is out of bounds; (c) a player's knee or forearm touches the ground; and (d) a player is two-hand touched if flag is lost without contact from another player. The spot is the location of the players hips when deflagged, not the location of the football.

Field Position - The offense starts with the ball at its own 5 yard line. There are safeties - 2 pts and the offense will start at the 5 yd line

"Punting" on 5th Down - A choice to punt on 5th down places the ball at the opponent’s 5 yd line

Offsides/Illegal Shift - Whenever a player crosses the line of scrimmage before the snap, offsides will be called. All players may shift before the center lines up (i.e., hands on the ball to snap). Once the center is positioned, pre-snap lateral motion is allowed (only one player may be moving). If two players are in motion or there is forward motion, illegal shift will be called on the offense. There is no requirement for players to be lined up on the line of scrimmage. If a team elects to have a full-house backfield, it is legal (motion and shifting rules apply).

Open Hand Blocking/Rushing - During a legal block, contact can be made with OPEN HANDS ONLY. Open hands can contact an opponent inside their body frame. As the play develops, a blocker is permitted to work for and maintain position on an opponent as long as they do not push from behind or clip. Open-hand blocking is allowed on all portions of the field and is not restricted to the line of scrimmage. Two-on-one blocking is allowed. A player may not initiate their block with anything other then an open-hand block, i.e. dipping their shoulder to block is not permitted. If a player is found to have initiated contact with anything other than an openhand block, they are subject to an unsportsmanlike penalty.

Once contact has been made at no time may a blocker close his/her fist or grab an opponent’s jersey even if it is inside the shoulders.

Charging - All ball carriers must make an attempt to avoid contact with the defense. An offensive player may not lower their shoulder, or attempt to “bull” through a defensive player. A ball carrier may spin, jump or juke, but must realize that while spinning or juking he is in a "State of Non-Control" and should contact occur as a result of his uncontrolled momentum, the defensive player may not be penalized. Two players to one spot at same time will not result in a penalty. The ball carrier may jump over a player on the ground. Players can jump forward to advance the ball so long as the player does not create contact with the opponent.

Pass Interference/Illegal Contact - No contact may be made that interferes with a receiver unless that contact is part of a bona-fide attempt to reach, catch, or bat a passed ball. Face guarding is illegal

Offensive Penalties - Pro A

5 Yards, Replay of Down

Delay of Game - Called whenever the ball is not hiked within 20 seconds of the line of scrimmage cone being placed on the ground.
Offsides - Called when an offensive player crosses the line of scrimmage while the ball has not been snapped. Play will be stopped and the penalty assessed immediately after the call is made.
Illegal Forward Motion/Illegal Shift - Called whenever an offensive player is moving forward (towards the line of scrimmage) or when multiple players are in motion when the center is in snapping position (i.e., hands on the football).
Illegal Participation - Called any time an offensive team has more than 6 players on the field or a substituting offensive player does not come within 5 yards of the line of scrimmage cone and by doing so gains an unfair advantage.
Illegal Contact - Called whenever a receiver uses a stiff arm, holds, or pushes a defender to gain an advantage. NOTE – spot foul if occurs downfield
Holding/Illegal Blocking – This occurs when a player grabs the clothing or personage of another player from the opposing team. An offensive player may not have a close fist while blocking. An offensive player may not grab a defensive player’s jersey inside the shoulders. A offensive player may not thrust forward hands into a defender. NOTE – spot foul if occurs downfield

Other Offensive Penalties

Flag Guarding - 5 yards penalty from spot of foul, loss of downs (play dead on the call). Called whenever an offensive player with the ball uses any part of their arm to shield a defender from grabbing their flag. Only incidental contact during the running motion will be allowed and not called flag guarding. A penalty will be called even if the attempt at flag guarding is unsuccessful.
Illegal Forward Pass - 5 yard penalty from the previous spot and loss of downs. Called whenever an offensive player moves his/her full body across the line of scrimmage and throws a forward pass. A bona fide attempt at a lateral that accidentally results in a forward pass will be assessed as a fumble, and will not be penalized as an illegal forward pass.
Offensive Pass Interference - 10 yard penalty and loss of downs. The penalty will be called whenever any contact is made with defensive player making a play the ball. This does not include incidental contact while making a bona fide attempt to catch, bat, or tip the ball.
Intentional Grounding - 10 yard penalty from the previous spot and loss of downs. This penalty will be called whenever a quarterback fails to throw the ball: (a) past the line of scrimmage; or (b) within 5 yards of a receiver

Defensive Penalties -

Offsides - 5 yard penalty and replay of downs. This penalty will be called any time a defender crosses the line of scrimmage while the ball has not been snapped. The defensive player's movement does not have to "draw" an offensive player across the line of scrimmage to be called a penalty. Note – if the offensive player snaps the ball before the play is blown dead by the officials, the play will transpire and the offense will have the option to take the result of the play or the 5 yard penalty.
Illegal Participation - 5 yard penalty and replay of downs. This penalty will be called any time a defensive team has more than 5 players on the field or a defensive player does not come within 5 yards of the line of scrimmage cone and by doing so gains an unfair advantage.
Delay of Game - 5 yard penalty and a reset of the game clock. This penalty will be called whenever a defensive player (whether on the field or not) intentionally slows the offensive team's ability to get to the line of scrimmage.
Illegal Contact/Holding - 5 yard penalty and replay of downs. This includes: pushing, holding, tripping, or blocking a running lane. Called on any pass rushers who make illegal contact with a blocker, and/or any defenders downfield who make illegal contact with a receiver. If the penalty occurs past the line of scrimmage on the ball carrier, the offense will have the option to count the play and add the 5 yards or take the 5 yards from the line of scrimmage and replay the down.
Pass Interference - 10 yard penalty and replay of downs. This penalty will be called whenever any contact is made with an offensive player making a play on the ball. This does not include incidental contact while making a bona fide attempt to catch, bat, or tip the ball.
Roughing the Passer - 10 yard penalty and replay of downs. This penalty will be called whenever a rusher makes aggressive physical contact after the quarterback has released the ball.

Ejection Penalties -

Unnecessary Roughness - 10 yard penalty and replay of downs. This includes: tackling, shoving, punching, kicking, elbowing, etc. Violent and/or extremely dangerous unnecessary roughness will result in ejection of a player from the game or the tournament.
Unsportsmanlike Conduct - 10 yard penalty and replay of downs. Called whenever a player (whether on the field or not) demonstrates unsportsmanlike behavior (taunting, language, etc.). A player who continues to demonstrate unsportsmanlike conduct will be ejected from the game and possibly from the tournament.
Dangerous Equipment – 10 yard penalty and replay of downs. Called whenever a player is found to be wearing: (a) metal or high cleats; (b) loose fitting jewelry; and/or (c) excessively baggy clothes.
***Ejection from the game or tournament is at the referee's discretion.


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Veteran's Field Park, 1172 River Rd,Edgewater, New Jersey, United States

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Xffl The Extreme Flag Football League

Xffl The Extreme Flag Football League

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XFFL SUMMER JAM 6, 12 July | Event in Edgewater | AllEvents
XFFL SUMMER JAM 6
Sat, 12 Jul, 2025 at 10:00 am
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