TBA
But last year this time it was SNL last game! so we try and shoot for that again
--RULES!
Age Requirements: Misfit’s Airsoft is an OPEN environment, but players who are under the age of 18 may attend with a waiver that is signed by a parent or legal guardian. If you have younger players contact one of the @Administration Staff, Players suspected of being dishonest about their age will be immediately removed from the event.
Sportsmanship: One of our main focuses is to Grow and Improve Airsoft in Nova Scotia, and to be one of the most welcoming Groups around. All members in Misfits Airsoft and Airsoft in Nova Scotia, are expected to conduct themselves accordingly. Members who do not act respectfully, or in a manner which may be considered unsafe will not be welcome to participate in future events and games all around the province(s)!
Calling your F##k hits: Airsoft is an honor sport; thus, participants are expected to be honest with declaring themselves out when hit anywhere on their person by a BB. Once hit, Combatants must indicate to other players they are out of play by calling out "HIT" loud and clear and raising their hand, if the field or event states must also display a red flag in a manner that is clearly visible. Failure to indicate to other players may/will result in being hit further. Once declared hit, players must refrain from disclosing player positions, Dead men tell no Tales, or any other intel until they've been revived by a medic (if in play) or have returned to spawn.
A hit anywhere on your body, including clothing, helmets, slings, webbing and holsters counts
A hit from Friendly Forces does count, UNLESS! The game modes or events state otherwise!
A hit on the weapon held in hand(s) does not count. Not everyone has a secondary to swap to!
Ricochets off bushes, walls, objects do not count - Staff and Field Marshals may conduct random hit checks to ensure players are calling their hits If you're found breaking the rules the individual(s) will be asked to sit games out, to being asked to leave.
---Safety Information!
All participants and guests attending an Misfits Hosted game are required to wear ballistic rated eye protection. Eye protection is to be put on before entering the field and not removed under any circumstances until off the field. Players are free to choose between full-seal and non-sealing eye protection options (unless specified otherwise by the field or event).
Recognized standards of eye protection:
ANSI Z87+
MIL SPEC / MIL-PRF-32432 / MIL-PRF-31013
ASTM F1776
Face protection is strongly recommended for airsoft to prevent damage to your teeth. While it is generally optional, some venues require it to attend.
Hearing protection is recommended if you are sensitive to loud noises. Many sound devices used in airsoft are capable of exceeding 130dBA of output.
No Duff: In the event of a major real-world situation ex; Broken bones, Loss of Eye Pro, a fire on the field. NO DUFF is called to immediately stop all gameplay. If a Player Calls NO DUFF, we’ll ask all players to repeat NO DUFF loud and clear, put their guns on safe, remove magazines can fire 2 or 3 times into the ground by your feet, and remain where you are. Only designated first responders and Field Marshals may move during NO DUFF. Do not remove your eye protection at any time. We ask players to be vigilant, if you observe a safety concern, call NO DUFF immediately. Contact The Field Marshals/Game Host VIA Radio Channel By default Channel 1 on standard radio frequency if stated in the Morning Brief.
Blind Fire: All participants are required to be reasonably aiming through their guns sights when shooting. Pointing the muzzle of a gun around, over-top, under or through any cover or obstacle and shooting is an incredible and unacceptable safety risk. Repeated Offenders will be immediately removed from the event/game.
---Chronograph
During registration participants are required to have all guns being used at the event/game chronographed. Velocities are measured in joules(J) in accordance with your choice BB weight for that day, IE If your using .33 or .28 to be Chrono’d with them weight’s. If a gun exceeds peak limits, it will not be permitted for use. Any intentional efforts to modify or cheat the chronograph will result in immediate removal from the event/game and possible banning from future games and events.
HPA, Daytona and Tippman platforms require a tournament style regulator lock to be secured following chronograph to prevent tampering. Have a factory style trigger, IE no blades or double finger triggers, and the trigger quard plate, Staff may choose to do random spot checks through-out the ongoing event.
1.5 Joules Peak - No minimum engagement distance: This category encompasses most guns from sidearms to primary’s. If the model is select fire capable, it must have a functional semi-automatic.
1.9 Joules Peak - 50 feet minimum engagement distance: Specifically for DMR platforms, a sidearm or alternative is required for anything less than 50 feet. Platform must be semi-locked (incapable of full auto, burst or binary functions).
2.3 Joules Peak - 100 feet minimum engagement distance: Specifically for bolt action or manually loaded platforms, a sidearm or alternative is required for anything less than 100 feet. You Will Be checked randomly to be able to judge distances.
Full auto when permitted is limited to one (1) second burst durations. LMG platforms are limited to three (3) second burst durations. HMG platforms are limited to five (5) seconds burst durations with a peak output of 1 joules. - Staff and Field Marshals reserve the right to determine weapon classes.
---Gameplay Information
Surrender: In the event a player is engaging another player within 10 feet who has their opponent dead to rights, can offer their opponent to surrender instead of firing their replica as a courtesy. Defending players are free to choose to accept or contest the offer. However if they choose to draw, being shot at close range can and will happen. We expect Good Sportsperson’s, and to use appropriate judgment during these situations.
Medic Rules: These rules are subject to change from event to event and, when in play. When Stated Tourniquet Will be allowed to use as a single revive, and single use. Meaning One Life, One Revive, back to spawn to reset. When being revived with a Tourniquet, It must be placed on the wounded players upper arm before they are revived and can return to play.
Medics will be provided with single use (or unlimited) devices (rags, tourniquets, etc.) to heal players. When healing wounded players there must be physical contact between the medic and wounded player for an established timer. When medics are healing wounded players, neither the medic nor wounded may use their weapons. If for whatever reason the medic is interrupted the timer must be reset before the player is considered revived.
---Administration Rules
1. All rules laid out here, shall apply to all parties without exception, whether they are staff, members or guests.
2. All players and visitors must ensure they have signed a waiver for that calendar year before they enter the field.
3. All safety regulations set out within these rules or covered by the Safety Brief will be strictly applied to by all parties whilst attending. Failure to comply may result in exclusion for the offending parties.
4. All Vehicles are parked at owner’s risk.
Environment Rules
5. Some areas of through-out our fields are slippery and uneven, and players should take adequate care when entering or playing in these areas. And Have proper foot wear.
6. Players should be prepared for both warm and cold days and bring suitable attire sufficient to last the day.
7. No fires are allowed on the site without the express permission and supervision of the Club, Staff or their representatives.
8. Structures have been built to enhance the playing enjoyment but are not permanent and must not be modified or interfered with without prior Club Staff or their representatives.
Thank you!
Misfits team,
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