Ashcombe Hall waits.
An Authority stronghold, eerily quiet after a “scheduling error” delayed its garrison. Whether that delay was chance or the work of a hidden ally is unclear — but it grants the Sanctuary Pact a rare opportunity.
For one night, the Hall is yours. Its corridors hum with dormant Authority tech, its uplinks still whispering fragments of Project G.R.A.I.L. and the cloning facility that birthed it.
Move freely. Search, question, uncover. Every locked drawer, flickering light, and echoing corridor hides a piece of the truth. But time is short — when the garrison returns, the window closes.
Find what you can. Plan the strike.
And remember: the Hall remembers everyone who walks its corridors.
Event Details
Price: £45 per player paid by paypal:
cnVpbmVkZnV0dXJlbGFycCB8IGdtYWlsICEgY29t
Catering: Included (food and refreshments provided)
Type: One-night social event — no combat, all intrigue.
A night for investigation, alliance, and strategy.
The walls of Ashcombe Hall hold more than echoes — they hold answers.