Santa calls upon all brave souls to rally at his side, for the North Pole now trembles under the shadow of Kringle’s terrifying army. What was once a land of shimmering lights and joyful music has become a battlefield of frost and fear, and Santa cannot stand alone against the rising storm. He seeks companions of courage—adventurers, guardians, misfits, and heroes alike—to join him in defending the spirit of wonder itself. Together, they may yet turn back Kringle’s dark march and restore the magic that binds their world…
Join us on January 17th and 18th for our first TWO DAY event at Tanks!
PLEASE NOTE:
*Camping will not be allowed, we will all have to be leaving Tanks after the last game on the 17th and return the morning of the 18th.*
*LMGs will NOT be allowed during the night portion of Saturday’s gameplay.*
Schedule
Saturday, January 17th
Reg/Gate/Chrono: 4PM
Safety Brief: 5PM
Game Start: 6PM
Endex: 9PM
Sunday, January 18th
Reg/Gate/Chrono: 9AM
Safety Brief: 10AM
Startex Game 1: 11AM
Endex Game 1: 12:30PM
Startex Game 2: 1:30PM
Endex Game 2: 3PM
Startex Game 3: 3:30PM
Endex Game 3: 4:30PM
Raffle: 5PM
Lunch will be provided
Uniforms
New Texas Rangers- Tan based camos
Ares - Green based loadouts
Uniform rules identify different forces and provide a better experience.
-Remain in the proper uniform for your side.
-Uniform must match the base color of your side.
-Cold weather clothing must also be the same base color of your side.
-Headgear will be side color specific. Camouflage or Solid colors authorized.
-Gear color does not matter.
Medic Rules
-All players will be able to be revived twice by having tourniquet or simulated tourniquet wrapped around any extremity.
-Only designated medics may apply TQs and Ace Bandages
-Number of Medics per faction will be decided based on turnout
-5 minute bleed out period applies
Weapons
Rifle-Standard AEG or HPA replica weapon. Includes any service rifle replicas such as an M4, AR, AK, AUG, SCAR, HK416, Galil, L85, etc.
1.5 joules, no med
*semiautomatic only
SMG-A magazine fed, replica carbine designed to fire pistol cartridges. Includes the MP40, M1A1, M3, Uzi, MP5, MAC 10, P90, MP7
1.0 joules, 25ft full auto med, 0ft semi med
*no full auto in buildings
LMG-M249, M60, MG36, RPK, PKM, MG42, Krytac LMG/Shrike, or any “Squad Automatic Weapon” either currently or formerly adopted as a military weapon. (M27 / IAR are NOT ALLOWED to be fielded as an SSW at this time.)
1.88 joules, 50ft med
DMR-Includes the HK417, M27, SR-25, G3, M14 EBR, Mk 12,MK27, SPR, M16A4, SVD, etc.
Semi-auto only. Must include Bi-pod and X3 optic or greater
1.88 joules, 50ft med
Bolt Action Sniper-A long range, precision replica rifle with a bolt action. Includes the M40, M24, Barrett, CheyTac, etc. Bolt-action / Semi-auto only.
2.81 joules, 100ft med
Safety Briefing
* All guns being used onsite must comply with power limits and be chronographed and tagged.
* Eye protection must be worn at all times when out of the safe zone.
* Blind Man, if anyone is spotted without eye pro or there is a real life emergency, blind man will be shouted and repeated by all players. When blind man is called all firing is halted immediately!
* Under 18's must wear full face protection. It is advised all players should also wear full face protection.
* No dry firing of guns in the safe zone
* Guns must be cleared and magazines out before entry into the safe zone.
* A "Hit" or "K*ll" is a bb hitting any part of your body or equipment. Weapon hits do not count!
* Once hit raise your dead rag, take a knee, and immediately and shout "HIT!", keep your hand up until tourniquet is applied, or all the way to re-spawn or dead zone.
* Hits from your own team still count
* Bang-Bang rule is optional, don’t be a dick!
* Shrugging hits will result in immediate removal from the field.
* Maliciously over shooting will not be tolerated, and will result in removal from field and possible ban from field
* DEAD MEN DON’T TALK!!! If you have been hit you should wait for your tourniquet or bleed out quietly and then proceed silently to spawn
* No "Blind Firing", you must always have line of sight on where you are firing
* No magazines in guns while in the safe zone
* Minimum engagement distances must be adhered to. SMGs 20ft if full auto no med if semi. Riflemen no med.LMGs 50ft. DMR 50ft. Snipers 100ft
* Melee weapons or stealth kills must be done by tapping opponent, no stabbing, thrusting, or hacking
* Grenade K*ll radius is 15ft
* Shout "Grenade!" or "Frag Out!" when throwing pyrotechnics
* Taginn rounds not allowed
* Only pyrotechnics bought on site can be used.
* No physical contact of any kind (failure to do so will result in immediate removal from site)
* No verbal abuse of players or staff (failure to do so will result in immediate removal from field
Also check out other Sports events in Richmond, Trips & Adventurous Activities in Richmond.