Fallout De Mayo 10 (Hosted by WASTE), 30 May | Event in Hillsdale | AllEvents

Fallout De Mayo 10 (Hosted by WASTE)

DarkFire Airsoft

Highlights

Sat, 30 May • 09:00 AM

1609 South Lake Wilson Rd, Hillsdale, MI, United States, Michigan 49242

41+ people are Interested

Date & Location

Sat, 30 May • 09:00 AM (EDT)

1609 South Lake Wilson Rd, Michigan 49242

1609 S Lake Wilson Rd, Hillsdale, MI 49242-8413, United States

Save location for easier access

Only get lost while having fun, not on the road!

About the event

Fallout De Mayo 10 (Hosted by WASTE)
In the waste... war, war never changes. The town of Junkton was destroyed by a nuke, devastating the area and its population. Some say it was the Raider Legion, others say it was the Children of Atom, but no one knows for sure. Either way, the Raider Legion has started to head south towards a place known as Breaker town in order to establish a new stronghold in the wastelands. Luckily some of the survivors from Junkton have also fled South, bringing warning to the citizens of Breaker town of the raiders approach. Rumor is that the Brotherhood has an outpost there, so hopefully they can gather enough strength through new recruits or teaming up with other smaller factions in the area to repeal the Raider Legion.

Schedule:

Friday May 29th
1:00pm - gates open for pre camping, registration, waiver, weapons check,


Saturday May 3th
9:00am-11:00am: Check In (registration, waiver signing, weapons check, Rule Overview.)

11:00am: Game Start

3-4pm: Lunch break and Raffle!

8pm: Game end


Sunday May 4th
10:00am Game start

4:00pm : Game Rap Up ( Player reports, Bottle cap & Loot tally, Clean up)

Gameplay schedule might change due to extreme weather conditions. But we will play rain or shine. Check-in will be available on Friday night to speed things up on the day of the event.

Every player is responsible for knowing the rules and for teaching them to any new person they bring to an event.


GENERAL RESTRICTIONS:

Definitions:
AEG – Automatic Electric Gun

DMR – Designated Marksman Rifle

EO – Event Organizer

FPS – Feet per Second

RPS - Rounds per second

MED – Minimum Engagement Distance

FOB – Forward operating base

Stimpak

Medwrap - White cloth to be used as a signifier as outlined below


UNIFORMS:
ANYTHING you want! dress for the part.

BONUS AMMO will be awarded to any crazy, wild and or post-apocalyptic themed uniforms and gangs.


Kit included with entry
10 Bottle caps *

100 rds of Bio BB's

Raffle entry - each player will be entered into the event raffle.


WEAPONS CLASS FPS AND JOULE LIMIT:
All replicas will be issued 'chronograph' tags after being registered. These tags must remain on the replica for the entire event.

This event will follow standard DFA Milsim joule limits as described here: https://www.darkfireairsoft.com/rules

GRENADES:
Thunder B’s, pea grenades, Eg67, Taggin, Tornado grenades, or any other types that spray. BBs have a 20ft K*ll radius. ---Grenades hits cause a critical wound.

Players behind Hard cover are not affected by grenades.

Building walls, barrels and barricades count as hard cover.


SMOKE GRENADES:
No explosives, open flame or hot burning smoke will be allowed for fire hazard/safety reasons.

Smoke may not be used inside of buildings.


GAMPLAY:
CHEMICAL WEAPONS:
Red smoke is used as chemical weapons. Players without a gas mask die instantly and must head to respawn. Gas mask does not need to be worn just has to be on the players person.


RADIATION STORMS:
Orange smoke is used for radiation storms.

Randomly during a game, the staff may set off large green smoke grenades which represents a radiation cloud. Any players caught in the smoke without a gas mask, Rad-X or not in a building with 4 walls, will die instantly.

GAS MASK: any type of gas mask, paint respirator is acceptable. Players with staff approved full face airsoft mask/helmet count as a worn gas mask.


SHIELDS:
Shields are allowed and are immune to bb shots. Grenade hits destroy shields and cause a critical wound to the player holding the shield. Destroyed shields cannot be used again until they are repaired or if the player respawns.


BOMB VEST
Any player can wear a bomb vest.

Player must have the Demolition expert Perk card and blueprints to make/construct vests in game.

Bomb vest can only be used once per game, to used again the player must find new components and have the appropriate perk card to construct a new vest

Bomb vests have a lethal radius of 20 feet and are triggered by the player simply displaying the device.

Any vest device must be TRIGGERED prior to being shot or captured for search.

Any bomb vest must be approved by Staff.


MINI NUKE:
Player needs Mini Nuke prop and launcher to use Mini Nuke.

Mini Nuke has a K*ll radius of 100 feet.

Any player outside and inside buildings within the K*ll radius are killed and must head to respawn.


MELEE WEAPONS:
Foam melee weapons are allowed. Any homemade/modified weapons MUST be approved by WASTE staff before the event.


HIT = “critical wound”
Take a knee or lay down. -Player can call out “medic” for a medwrap or Stimpak revival.

Medwrap and Stimpak revival cannot be self-applied unless player is wearing staff approved armor.


Player applying the Stimpak must stay in contact with wounded player for 10 seconds in order for Stimpak to revive the player.

Player applying medwrap must stay in contact with wounded player for 30 seconds in order for medwrap to revive player.

If medic uses Stimpak injured player may remove medwrap and reuse at later time as needed.

If player does not receive a medwrap or stimpak revive within 2 minutes the player bleeds out.

Player cannot be Stimpak'd more than 3 time per respawn.


BLEED OUT AND DEATH:
If player bleeds out, put on dead rag and head to respawn. No talking to live players, remember dead men don’t talk.


ARMOR:
Players wearing the equivalent to armor on more than 50% of their person can revive themselves with Medwraps and Stimpaks.

All Armor must be approved by WASTE staff to receive the revive bonus.

Power armor: armor points- 3 separate bell hits or 3 melee hits.


Juggernauts
Juggernauts can be killed if the bell is hit 3 separate take down times or by melee combat during 30 sec take down time.

Any juggernaut armor and Staff approved cosplay armor counts as Power Armor

A player in power armor is considered a juggernaut with the following rules.

Must have 100% armor coverage.

Full power armor must be outfitted with a pie plate/bell in the center of the chest to represent a power cell... Bell must be hit for hit to count. - Juggernaut player is dead and must head to respawn after getting 3 take down bell hits or if killed in melee combat.

When plate/bell is hit, juggernaut player must stop shooting and wait 30 seconds before they can start moving or shooting again.

during the 30 seconds any opposing player can engage juggernaut in melee combat.

Once melee combat is engaged juggernaut cannot use guns until melee is completed.

If juggernaut is killed in melee, they must head to re-spawn -Grenade hits count as a bell hit and takes downs juggernaut, multiple grenade hits within 30 seconds kills power armor player and the must head to respawn.


MELEE COMBAT RULES:
Melee hit rules: 2 limb wounds=death, 1 Hit to Torso/chest or back= death.

Melee combat is lightest touch to medium contact. Players should use which combat style their opponent is comfortable with, NO over aggressive engagement unless opponent is comfortable with it. NO HEAVY SWINGING OF MELEE WEAPONS. NO HEAD HITS, Player using melee should always avoid swinging at the head.


RAD ZONES:
Radiation zones will be marked with green tape.

Player without a Gasmask will die if they enter a Rad zone for more than 5 seconds.


LOOT CONTAINERS:
There are random loot containers of various shape, size and color (most are red) throughout the game area.

When you clam the loot from these containers you may leave the container in plain site or return it to a staff member so it can be refilled and replaced back in game.

Merchants will also pay a couple caps for them.


LOOTING PLAYERS:
A dead player can be looted before they bleed out and head to respawn.

Players need to ask for permission to search for loot on or in the gear of any dead player.

If permission is not granted than the dead player must hand over one of the loot options below.

Dead players walking to re spawn cannot be looted.

Player can choose one of the following options when looting dead player.

1. Loot all caps.

2. Loot any or all in game loot items.

3. Loot all ammo not in a gun or magazine.

Dead players can only be looted once per death.


SPECIAL LOOT:
Stimpak (rare): A player may revive or heal another other players by using a Stimpak.

A Stimpak can be used on themselves if they are still ALIVE with a medwrap on or wearing staff approved Armor.

Players wearing Staff approved Armor CANNOT use a Stimpak on themselves if they are in “critical wounded “status and they must be applied by another player. -Players must wait 10 seconds to be healed by a Stimpak and cannot move during this time. -The ability to “heal” another player with a stimpak is done by maintaining physical contact with that player for 10 seconds with the stimpak and tapping the player once per second.

MedWrap (common): A player may revive or heal another player by using a Medwrap.

A player can use a Medwrap on other players.

A player can use a medwrap on themselves if theyare wearing staff approved Armor.

Players not wearing staff approved Armor CANNOT use a Medwrap on themselves if they are in “critical wounded “status and they must be applied by another player.

Players must wait 30 seconds to be healed by a Medwrap and cannot move during this time.

The ability to “heal” another player with a Medwrap is done by wrapping medwrap around injured players arm a minimum or two times and maintaining physical contact with that player after medwrap is applied for 30 seconds and tapping the player once per second.

Player can only wear one medwrap at a time.

If hit while wearing a medwrap, player is “critically wounded” and will bleed out within 2 min if not revived with a Stimpack -Medwraps can be reused. -Remove after stempak heal or respawn.


CAPTURE AND ENSLAVEMENT:
Player must be reached before bleed out to be captured.

Players walking to respawn cannot be captured or enslaved.

Captured players can be enslaved to fight in the Blood pit to win their freedom.


RACES-SPECIAL RULES:
Ghoul: immune to radiation.

Synths: immune to radiation and chemical weapons.

Super Mutant: super heavy armor rule, immune to radiation and chemical weapons.

Players must dress and LOOK like the race they choose. …. a Super mutant should look like a super mutant etc...


WASTE MARKET:
Merchants have the goods you want and they want your caps. They also may have work to earn extra caps or ammo.


All ammo is controlled and distributed by the commonwealth merchant guild. -There will be several different bb weights available in game. 0.25, 0.32 and 0.40 *If players wish to bring and use their preferred bb brand and weight, they can turn them into the staff where they will be marked with your name and available through the main commonwealth merchant.


NPC’s (non-player characters):
In the waste, unique characters, wandering merchants, cultists, mutants and ghouls that may roam around and have no allegiance to anyone. They carry their own items and are free to fight whomever they choose. They are under the control of the staff and are field marshals as well.


PERK CARDS:
Perk card are in game items that grant players S.P.E.C.I.A.L skills, abilities and bonuses.

perk cards can be acquired by paying caps for training or gained by completing special quest or tasks.

Perk cards cannot be looted

Perk cards may be sold or traded among players.

Perk cards must be displayed on lanyard/string/cord around players’ neck


What to Bring:
Full-Seal Eye Protection (ANSI 87.1 rating).(required)

Airsoft Replica, Sidearm, and Magazines.

Red 'K*ll' Rag (Required).

Barrel Bag or Muzzle Plug (Required for airsoft replica).

Batteries,(Required for airsoft replica) Charging Unit, ,Spare Batteries (Recommended).***a charging station may not be available so make sure your batteries are fully charged!)

3 Loot Items- Players are encouraged but not required to bring at least 3 lootable items to the game. Bring items that you do not care if you get them back at the end of the game. Loot items can be things like…. extra hats, extra scarves, extra food and drinks or any other cool piece of loot. (Lootable Items should be items you may never get back and may be useful to a survivor in the waste. Loot may also be used as trade)

Foam melee weapon*(optional)

Medwrap - 3inx3ft white cloth bandage, (optional)

(Medwrap’s and StimPak's will also be available in game from Merchants for bottle caps or trade)

Drinks, snacks.

Players that bring their own Medwrap…remember… this will become lootable and you may not get it back at the end of the game.


What NOT to Bring:
Live firearms (real steel) are not permitted on the property.

No outside Stimpak’s, Bottle caps or Ammo allowed.

DarkFire Airsoft and Waste are NOT responsible for items or belongings that are lost, stolen, or damaged. Keep this in mind when bringing valuables.


Pre and Post Event Camping:
Camping will be available Friday and Saturday night. There is a $20 CASH deposit for camp sites. If you clean your campsite your entire deposit will be refunded to you. If you leave a mess, you will not receive a refund. Please see a ref or admin once you are ready to depart for an inspection and refund.

- On-site camping is available to all participants 18 years of age or older.

- Minors 16 and up with parent or guardian are welcome.

- Must bring own camping equipment.

- Must bring own food and supplies.

- Fires are prohibited unless in designated areas.

- Live firearms (real steel) are not permitted on field property.

- No Alcohol or other regulated substances allowed on property.


Every player is responsible for knowing the rules and for teaching them to any new person they bring to an event.


Links:

RULES

WAIVER

HANDOUT

ITEMS TO BRING

WASTE- Post Apocalyptic Airsoft L.A.R.P. Facebook group


The following infractions will result in immediate removal from field property and a permanent ban from future events and field property. Law enforcement will be used if required to remove problematic players.

Theft of field or company property.

Vandalism or destruction of property.

Assault of participants, visitors, or staff.

Repeated removal of eye protection.

Unsportsmanlike like conduct


You may also like the following events from DarkFire Airsoft:

Also check out other Sports events in Hillsdale, Trips & Adventurous Activities in Hillsdale.

interested
Stay in the loop for updates and never miss a thing. Are you interested?
Yes
No

Ticket Info

Tickets for Fallout De Mayo 10 (Hosted by WASTE) can be booked here.

Nearby Hotels

1609 South Lake Wilson Rd, Hillsdale, MI, United States, Michigan 49242
Fallout De Mayo 10 (Hosted by WASTE), 30 May | Event in Hillsdale | AllEvents
Fallout De Mayo 10 (Hosted by WASTE)
Sat, 30 May • 09:00 AM