WAR 2025, 18 October | Event in Cumberland | AllEvents

WAR 2025

Mittelmarch, Indianapolis Foam Fighting

Highlights

Sat, 18 Oct, 2025 at 11:00 am

Paul Ruster Park & Dog Park

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Date & Location

Sat, 18 Oct, 2025 at 11:00 am (EDT)

Paul Ruster Park & Dog Park

11000 E Prospect St, Indianapolis, IN 46239-9622, United States, Cumberland

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About the event

WAR 2025
MITTELMARCH WAR
Saturday, October 18, 2025
Paul Ruster Park
11300 E. Prospect Street
Indianapolis, IN 46239

COST
$10 Entry, snacks included. Pay at the gate, cash in small bills preferred, but Venmo will be available too.

SCHEDULE
11:00am - Gate/Weapons Check opens
12:00pm - Team balancing begins
1:00pm - First half begins
Dusk - Off site, per park rules

WHAT IS WAR?
Two teams battle to conquer and defend territories along several terrains: bridges, woods, open field. If you want a break, take it yourself, but the battle will keep going. This is an event for people who like to fight.

RULES OF WAR
• Three hours of combat with a 30-minute halftime
• Teams are balanced prior to the main battle; players must be present during the balancing stage.
• Each team is awarded Valkyries (mobile resurrection points) with limited charges. Touch-and-go resurrection points are located near your team’s starting Castle (Castle switches each half).
• A team representative will flip a coin prior to the start of the WAR; victor will choose either their first Valkyrie OR pick their preferred beginning Castle.

OBJECTIVES
• Defend your team's Castle (1 pt per minute held)
• Capture Territories (3 pts per minute held)
• Capture the Enemy Castle (5 pts per minute held)
• Locate and protect Pumpkins hidden on the battlefield for extra points at the end of each half (pts vary per pumpkin)

TERRITORIES & CASTLES
• At least 1 person must be within 10 feet of the territory flag / within the Castle walls to maintain control for their team.
• A herald with a stopwatch will keep track of time held per team.
• There is no "contesting time" at territory points; once a team claims the point, that team holds the point until all nearby players of that team are eliminated.
• The herald will switch the territory “flag” when control of a territory has changed (Do. Not. Argue. with the Herald).
• Reinforcements and their Valkyries must enter the castle through the castle doors; the ‘dead’ may exit through the back of a castle for safety purposes.
• Weapons cannot pass through or over castle walls (Melee or Projectile); projectile weapons deal damage through castle doorways only.

VALKYRIES
• Valkyries are mobile resurrection points with limited charges; they can resurrect their team members from anywhere but will maintain distance from large battles. The exception is inside castle walls, so long as their team has control of the castle.
• Valkyries cannot be killed and do not heal limbs or weapons (they only resurrect lives).
• Valkyries must enter the castle with their team. They cannot enter a castle through an enemy team group OR float through the castle walls (except when they are out of charges and considered ‘dead’)
• Once a Valkyrie has used all their charges, they must leave the territory or castle to recharge.

HEALING
• Healing is encouraged due to the unique size of the WAR battlefield. Healers must submit their healing poem for approval at weapons check; healers will receive a white armband and must display the band during WAR.

Mittelmarch Healing Rules:
• A healer may heal another player (and any equipment they carry) by reciting a healing poem that is medieval or fantasy themed
• The healer must be in direct physical contact with the injured person
• The healer may heal up to two people at a time if at least one hand is touching each player
• The healer must recite their healing poem out loud, audible enough for all to hear within a 10 foot radius
• Healing poems must be a minimum of 180 syllables and must be approved at weapons check
• When the healer completes the healing poem, all wounds and any items held by the wounded fighter are healed or repaired (i.e. armor, bow, shield, etc.)
• The healer cannot heal themselves or their own equipment
• A healer may not heal a person while either are under direct attack; if the healer or injured person is attacked or distracted, or contact is broken for any reason, the entire healing poem must be recited again.

Healers can submit their healing poem in advance for review. All healers will still need to check in at weapons check to receive a healer band, but we will have a list of those with approved poems on hand to speed up the process.

WAIVER & AGE RESTRICTIONS
• All participants must submit a Mittelmarch waiver
• Fighting-age minors (age 16-17) and must either... A.) attend the event with a parent/legal guardian, and have them remain onsite all day, and you both can sign a waiver at the event, or B.) attend the event with a chaperone (must be 21+) but you MUST have the waiver PRINTED and SIGNED in advance by your parent/legal guardian and notarized by a notary.
• Olympics ** (2025) attendees do not have to submit again UNLESS the participant is a minor, who submit a NEW waiver at Gate every event.
• Sign the online waiver here (for those 18+ years of age): https://mittelmarch.com/waiver/


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Paul Ruster Park & Dog Park, 11000 E Prospect St, Indianapolis, IN 46239-9622, United States, Cumberland
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Mittelmarch, Indianapolis Foam Fighting

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WAR 2025, 18 October | Event in Cumberland | AllEvents
WAR 2025
Sat, 18 Oct, 2025 at 11:00 am