Welcome to the Post Apocalyptic Destruction Derby!
This event is an opportunity to go hog-wild (and get creative!) with the classic hobby of model car building - by creating your best representation of post-apocalyptic mayhem! This event will culminate in a get-together, here at Hangar 18, where we will show off all our hard work, vote for a Best-in-Show, and then use these diabolical creations in a large-scale free-for-all destruction derby game! *insert movie-accurate maniacal laughter here* 😄
HOW IT WORKS:
- Between January 1st and March 20th, stop by the store and purchase any model car, truck, bike, or non-tank military vehicle as your entry model. (Try to keep your chosen model in the 1/24-1/25 scale)
- Convert your model to survive the post-apocalyptic wastelands. Use Mad Max, or the Twisted Metal series, or any of your favorite post-apocalyptic movies as a creative springboard! Your conversion can be as simple as adding weaponry to a straight build, or go full Frankenstein and start sawing off parts and adding custom built pieces, parts from other models, or even 3D printed parts! (Don’t forget, Hangar 18 offers a 3D printing service should you need some parts/weaponry that you don’t want to scratch build)
- DEADLINE for models is Saturday, March 21st. Where we’ll do all the stuff described in the opening above.
HOW TO ARM YOUR VEHICLE
- Each vehicle can have up to 2 weapons selected from the following list (how these weapons are models on your vehicle is entirely up to you:
- Rifle
- Shotgun
- Flame thrower
- Machine gun
- Rocket/Missile launcher
- Additionally, you may model any of the following (note: some of these :
- Ram
- Extra Armor
- Get creative! You are also welcome to create custom weapons - still a max of 2. For game purposes, custom weapons will be counted as whichever weapon profile above makes the most sense for it.
HOW THE DESTRUCTION DERBY WILL WORK
- NOTE: For the purposes of our game no models will actually be touching. Any models within a 1/2” will be considered touching for rules purposes - we don’t want to damage anyone’s models!
- Players will start their vehicle along the edge of the board.
- During each turn, all players engage in each phase simultaneously, and turns are divided into 4 Phases:
- Maneuver Phase
- Driving Phase
- Shooting Phase
- Damage Phase
- Should multiple people need to move their model to the same area, shoot at the same target, etc. then the following rule is used:
- ‘Roll For Initiative’: Players each roll a D6 (re-rolling in the case of a tie) to determine the order in which actions will occur - starting with 6, and going to 1. Note: Once you roll, there’s no changing your mind!
MANEUVER PHASE:
- Players secretly choose one of the following options, then - once everyone has made a decision - all players simultaneously reveal and declare their choice:
- “Ramming speed!”
- “Let ‘er rip!”
- “Oh, crap! Lookout!”
- “Back up. back up, back up!”
DRIVING PHASE:
- “Ramming Speed!” Your vehicle can make one turn at the beginning of up to 45 degrees, then it must move straight forward its full movement allowance, plus an additional 5”. You’ll get to fire 1 weapon in the following Shooting Phase. If one of the following occurs, your vehicle comes to a stop:
- You reach the end of your movement and you did NOT hit any other vehicles.
- Your vehicle is rammed by another vehicle
- You reach the edge of the board or come into contact with a terrain feature
- You come into contact with an opposing vehicle.
SHOOTING PHASE
- All players fire their weapons (how many you get to fire is determined by your Maneuver choice). Should you be limited to 1, it’s your choice which one of your weapons you’ll use.
- Declare the target of your shooting attack. Again, if multiple people wish to shoot the same target, use the ‘Roll for Initiative’ rule. Once you declare your attack, it cannot be changed!
- All shooting revolves around the rolling of 1 or more D6’s. Should you roll equal to or higher than the target number (after applying modifiers), then your shooting was successful! You’ll deal an amount of damage - per dice - to the target based on the weapon profile:
- Rifle:
- Range: 48” / 3D6 / 2+ / 1 Damage
- Shotgun:
- Range: 18” / 5D6 / 3+ / 1 Damage
- Flame thrower:
- Range: 12” / 7D6 / 3+ / 1 Damage
- Machine gun:
- Range 48” / 12 D6 / 5+ / 1 Damage
- Rocket launcher:
- Range 72” 1 D6 / 4+ / 6 damage
- The direction a weapon can fire is based upon how it’s mounted. A weapon clearly fixed to a single spot will only be able to fire forwards. A weapon clearly modeled to be turned can increase its field of fire by looking at how its modeled. All fixed weapons are given a 45 degree area in front of it as its field of fire.
DAMAGE PHASE
- All car contact is bad contact! Add the following damage at this point:
- If your car is within 1/2” of another car, add 1 damage.
- If your car was hit by a ramming action, add 10 damage.
- Count up how much damage you received during the previous phases (adding it to any previously existing damage). Keep track however you’d like of your total damage.
- Once your total damage meets or exceeds your Damage limit - your vehicle suffers a catastrophic failure and explodes! This explosion will deal 5 damage to any models within 12” of your model. NOTE: If your vehicle is within the blast radius, and the additional damage would put you at or over your limit, then you, too, explode!
- If your vehicle is destroyed. You’ll begin the next turn back at the edge of the board to continue the carnage!
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