Feed the Kraken Night
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Come join us for our ever popular Feed the Kraken night
Doors open at 6.30pm for about a 7pm start
Cold drinks will be available but the kitchen is closed for the night so feel free to bring your own food, or order in
£15 for a whole nights entertainment. We usually get in 3 or 4 full games of Kraken so come for as many as you like. Night finishes when everyone is all Krakened out, usually 11pm to midnight
No fancy dress this time round, but feel free to dress for the occasion anyway, after all, its most fun trying to convince the group you're not a pirate, with an eyepatch and parrot!!!
Feed the Kraken is a hidden role deduction game, with three asymmetric factions. All players may be sitting in the same boat, but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland, whereas the pirates crave to secretly manoeuvre the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all.
Email ZnVuZHJhaXNpbmcgfCBib2FyZGludGhlY2l0eSAhIGNvICEgdWs= or speak to Emma or Richard on a Monday night to reserve your spot on the boat
Doors open at 6.30pm for about a 7pm start
Cold drinks will be available but the kitchen is closed for the night so feel free to bring your own food, or order in
£15 for a whole nights entertainment. We usually get in 3 or 4 full games of Kraken so come for as many as you like. Night finishes when everyone is all Krakened out, usually 11pm to midnight
No fancy dress this time round, but feel free to dress for the occasion anyway, after all, its most fun trying to convince the group you're not a pirate, with an eyepatch and parrot!!!
Feed the Kraken is a hidden role deduction game, with three asymmetric factions. All players may be sitting in the same boat, but they want to navigate in different directions! The loyal sailors must bring the ship safely to mainland, whereas the pirates crave to secretly manoeuvre the ship into the Bermuda Triangle. Meanwhile a crazy cultist is busy convincing parts of the crew to help him summon their dark lord —the Kraken— from the depth of the sea to save them all.
Email ZnVuZHJhaXNpbmcgfCBib2FyZGludGhlY2l0eSAhIGNvICEgdWs= or speak to Emma or Richard on a Monday night to reserve your spot on the boat
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