FREERIDE Postmortem
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🧩 About the Event
What does it take to develop an indie game that blends narrative RPG elements with a personality test—and delivers a truly unique player experience?
Join developers Rebecca Harrison - Game Designer & Creative Director, Julian Beutel - Composer & Sound Designer, Pooja Shah - Lead Environmental Artist, and Anne Friesen - Senior Programmer from Flightyfelon Games for a behind-the-scenes look at FREERIDE. From creative vision to technical challenges, this postmortem explores the full development journey and key lessons learned.
Whether you’re an aspiring developer or a seasoned creator, this event offers valuable insights into the realities of indie game development and what comes after launch.
🎯 What to Expect
- A candid talk from the team behind FREERIDE
- Discussion of creative process, design challenges, and technical hurdles
- Stories about unexpected twists and lessons learned throughout development
- Q&A with the audience
Get Tickets
What does it take to develop an indie game that blends narrative RPG elements with a personality test—and delivers a truly unique player experience?
Join developers Rebecca Harrison - Game Designer & Creative Director, Julian Beutel - Composer & Sound Designer, Pooja Shah - Lead Environmental Artist, and Anne Friesen - Senior Programmer from Flightyfelon Games for a behind-the-scenes look at FREERIDE. From creative vision to technical challenges, this postmortem explores the full development journey and key lessons learned.
Whether you’re an aspiring developer or a seasoned creator, this event offers valuable insights into the realities of indie game development and what comes after launch.
🎯 What to Expect
- A candid talk from the team behind FREERIDE
- Discussion of creative process, design challenges, and technical hurdles
- Stories about unexpected twists and lessons learned throughout development
- Q&A with the audience
Get Tickets
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