Event

Building Virtual Avatars for Streaming in Unreal Engine

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One-Day Hands-On Workshop

About this Event

Turn your iPhone into a motion-capture studio and Unreal Engine into a virtual stage. In this intensive, one-day workshop you’ll import a 3D character, connect real-time facial/body capture from your phone via Live Link, drop the avatar into a scene, and output a live or recorded feed for YouTube, Twitch, TikTok, and more. By sunset you’ll have a ready-to-stream VTuber setupβ€”and the confidence to keep iterating.


For more workshops like this, visit Tandon at The Yard's 2025 Summer Workshops page.



Who Is This For
  • Streamers, VTubers, and content creators seeking high-quality real-time avatars
  • Indie game devs & filmmakers prototyping character-based virtual-production workflows
  • 3D artists & animators curious about live facial/body capture in UE
  • Basic Unreal navigation is helpful; no prior mocap experience required.



Materials
  • Laptop/desktop capable of running Unreal Engine 5.x
  • iPhone (Face ID device; iOS 15+) with Live Link Face or similar app
  • Wi-Fi access for Live Link streaming or ethernet connector for iPhone
  • Headphones & mic for quiet monitoring and voice capture (optional)
  • (Stream software: OBS) pre-installed for final test



Workshop Schedule (10 AM – 5 PM)

10:00 – 10:15

Welcome & Introductions
Overview of goals; looking ahead at cool examples of virtual streams

10:15 – 11:15

Avatar Pipeline 101
Live Link usage; ARKit blend-shapes; character asset requirements

11:15 – 12:15

Project & Mocap Setup
Create a UE project; import a character,

12:15 – 12:30

Morning Break


12:30 – 1:30

Refining Animation
Connect iPhone Live Link feed, Facial expression tuning,

1:30 – 2:15

Lunch Break


2:15 – 3:15

Scene & Virtual Camera
Choose environment, cameras, lighting & post-process;

3:15 – 3:30

Afternoon Break


3:30 – 4:30

Streaming & Recording
Route video via OBS; set up game capture, audio sync; platform settings for Twitch/YouTube/TikTok

4:30 – 5:00

Showcase & Closing
Participants go live or record 30-sec demo; Q&A, advanced resources, social-share tips




Outcomes

Participants will:

  1. Configure Unreal Engine and iPhone Live Link for real-time mocap.
  2. Import a 3D avatar with facial data
  3. Manipulate and customize a simple but polished virtual set and camera layout.
  4. Stream or record high-quality avatar footage via OBS or equivalent.
  5. Leave with a project file and repeatable workflow for future streams, and leave with next steps for future projects


Presenter

WoodyDevs (@woodydevs) β€” Creative technologist recreating life in Unreal Engine. From VTuber streams to full virtual worlds and games, Woody builds anything imaginable in 3D space and shares the process with an ever-growing online community. Woody also runs Infinistache: a real-time animation and game studio that partners with brands trying to build exciting live experiences.



Ticket Information Ticket Price
General Admission - 1 day workshop USD 269

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