All ARE WELCOME, HIRE EQUIPMENT AVAILABLE
Please book online and watch SAFETY BRIEFING video too.
https://www.eventcreate.com/e/sunday-open-day-game-22nd-june
Gather up your mates, your gear & your guns or come completely unprepared.
No matter your situation W.A.R has got you covered.
We would love to see new players and will look after you in our ranks.
PLEASE ARRIVE WITH PLENTY OF TIME TO GET GEARED UP, SIGNED IN AND CHRONO'ED. GAME BRIEF WILL START AT 9:40AM AND GAME ON WILL BE 10:00AM SHARP!
Game Master - TIGER ARMY
8.30am - Gates open.
8:45am - Chrono'ing.
8:45am - Sign in.
9:40am - Briefing.
10am - Morning game run by: POUCH
12.00pm - Lunch.
1pm - Afternoon games run by: POUCH
3pm - End of day.
Bring water to keep yourself hydrated and bring food for lunch.
Drinks available onsite - $2
Please book and if things change please cancel your booking
Field fee $30 ($25 for members)
Hire guns, mask and unlimited ammo $30
Club Membership $30 and has great discounts to members.
CASH ONLY, NO EFTPOS ON SITE
GAME BRIEF - AFGHAN AMBUSH
Attackers must clear out each field one by one, working their way from HQ back to HQ.
No player can shoot between zones. You can only shoot enemies who are in your zone.
Once a defender starts shooting, they cannot move from their position and must stay there until they die. You can be anywhere you like inside the zone, but no more the 25 metres from the road.
Once a defender is hit, they move to the next zone and wait for the attackers to enter it so they can ambush them.
Attackers must enter each field via the road where applicable. Attackers can not move more that 5 metres from the road while engaging defending players.
When a defender is hit, they must return to the previously captured zone and count out 30 seconds before respawning.
The DS should call out when each zone has been cleared for clarity, and any defenders still alive in that zone (eg because they’re hiding) are now dead and must move to the next zone. Defenders must be actively defending the zone they’re in to prevent the zone from being declared clear.
Game will run for 2 hours or until the attacking team has eliminated all defending players out of each separate zone and has reached the HQ again.
At this point a lunch break will take place, then teams will swap over and run through again. The winning team is the one that clears all zones the fastest, or has the most zones cleared at the 2 hour time limit.
FPS RULES:
- Green Tag Guns - sub 370 fps on 0.20's, semi MED of 5 metres and full auto MED of 10 metres.
- Yellow Tag Guns - 371-420 fps on 0.20's, semi MED of 10 metres and full auto of 20 metres.
- Red Tag Guns - 421-500 fps on 0.20's, MED minimum of 20 metres (to be measured on the weight BB that is to be used on the field that day) must have pistol as side arm (secondary) as per pistol rules below.
- To qualify as a pistol, it must be sub 350 fps measured on 0.20's. If it is outside of this FPS limitation, then it is not classed as a secondary weapon and cannot be used as such.
FULL AUTO & BURST FIRE RULES:
- Weapons must be sub 420fps (GREEN/YELLOW TAG).
- 2sec trigger pull, wait 2sec before firing again.
- If players are found abusing these rules, full auto will be removed from that player for the duration of the game or that player may be asked to leave if continued.
- No full auto for rental guns (unless supplying own bbs)
MINIMUM ENGAGE DISTANCE RULES:
- YOU MUST KNOW YOUR OWN MED (refer to FPS RULES).
- Anyone breaking this rule, will be asked to leave the field by DS.
FIELD BB RULES:
- Pistols must have 0.25's or lower in them to be used as a sidearm.
- AEG's must have 0.40's or lower in them.
- Sniper/Red tagged guns must have 0.40's in them, unless you have an approved Toxic Patch, where you have a BB limit of 0.45g.
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