

# Event Details

- **Event Name**: UNLOOP Symposium On Interaction and Computational Media Design
- **Event Start and End Date**: Fri, 26 Jun, 2026 at 10:00 am – Fri, 26 Jun, 2026 at 06:00 pm (+01:00)
- **Event Description**: Unloop symposium explores the friction, inconvenience, and playfulness in the interaction with computational media as inducers of meaning.About this Event symposium explores the friction, inconvenience, and playfulness in the interaction with computational media as inducers of meaning, reflectiveness and higher-order thinking.Unloop aims to question the dominant paradigms of Human-Centred Design, that centre on flow and user satisfaction and that, despite having been contributing to the production of usable artefacts, have also been leading users into hedonistic loops that reinforce automatic, familiar, and repetitive behaviours.Unloop takes place in the context of the Break the Loop research project, explores how friction, inconvenience, and other playful strategies can be used to promote meaning-making and reflectiveness in users, and to develop tools for designers and other stakeholders to access this knowledge.
- **Event URL**: https://allevents.in/porto/unloop-symposium-on-interaction-and-computational-media-design/100001982306797995
- **Event Categories**: art
- **Interested Audience**: 
  - total_interested_count: 0

## Ticket Details

- **Ticket URL**: https://consumer.pxf.io/c/1339408/3151484/39691?partnerpropertyid=1191892&MediaPartnerPropertyId=1191892&svlink=14105511&level=1&u=https%3A%2F%2Fwww.eventbrite.com%2Fe%2Funloop-symposium-on-interaction-and-computational-media-design-tickets-1982306797995
- **Ticket Price Range**: min: 0, max: 0, currency: USD

## Event venue details

- **city**: Porto
- **state**: PO
- **country**: Portugal
- **location**: Faculdade de Belas Artes da Universidade do Porto
- **lat**: 41.1455874
- **long**: -8.600808899999999
- **full address**: Faculdade de Belas Artes da Universidade do Porto, 265 Avenida de Rodrigues de Freitas, Porto, Portugal

## Event Organizer details

- **affiliate_id**: 10
- **organizer**: i2ADS / Faculty of Fine Arts University of Porto (https://allevents.in/org/i2ads-faculty-of-fine-arts-university-of-porto/27453822)

## Event gallery

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  - **Image URL**: https://cdn-az.allevents.in/events3/banners/058fb2f00d40df177179742771364eb0f0f02e0fe8b92b9f914f78e1ece9d07c-rimg-w1200-h600-dcf5fcf2-gmir.jpg?v=1770731597
- **Alt text**: thumbnail
  - **Image URL**: https://cdn-az.allevents.in/events3/banners/5598f0152f490bc5bad16c9cf83ff8008a0a4fc362cdc341c7344401ca209957-rimg-w400-h400-dcf4fcf1-gmir.jpg?v=1770731597

## FAQs

- **Q**: When is the event happening?
  - **A:** Fri, 26 Jun, 2026 at 10:00 am (+01:00)
- **Q**: Where is the event happening?
  - **A:** Faculdade de Belas Artes da Universidade do Porto, 265 Avenida de Rodrigues de Freitas, Porto, Portugal
- **Q**: What is the ticket price?
  - **A:** starting from 0 up to 0 USD
- **Q**: Who is organizing the event?
  - **A:** i2ADS / Faculty of Fine Arts University of Porto
- **Q**: What type of event is this?
  - **A:** art
- **Q**: Where can I find ticket details about UNLOOP Symposium On Interaction and Computational Media Design ?
  - **A:** You can find ticket details about this event on AllEvents.

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                "description": "T﻿his Simposium takes place within the research project:Break the loop: Driving meaningful interactions with inconvenient game design strategiesResearch project | FCT/PeXComputation, Hybrid Practices and CultureThis project’s main research question is: How can friction, inconvenience, and playful strategies stemming from game design be used in interaction design as inducers of meaning, reflectiveness and higher-order thinking by users? Secondary questions include: How can flow be constructively interrupted and moderated through the use of friction in the interaction with digital media? What are the purposes for breaking flow in digital media? What kinds of teaching and learning materials can be developed for these methods?The project will provide an understanding of how friction, inconvenience and other playful strategies found in games can be used to promote meaning and reflectiveness in users. Furthermore, it will develop design tools, such as strategies, principles and patterns, that designers and other stakeholders can use to access this knowledge. These tools will be developed in pedagogical contexts and with the industry partners for whom they are directed. The results include an open-access book with the theory and models, a database of design patterns and resources for practitioners, educators, and learners, and interface actions with industry partners.Research Institute in Art, Design and Society"
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