Figma is a vector graphics editor and prototyping tool for web designers and app developers. We'll learn about the Figma interface by creating a to-do list prototype using Figma's interactive components.
Along the way, we'll discuss:
- What is UX design? What is UI?
- What is prototyping?
- Paper (low-fidelity) vs. Digital (mid- and high-fidelity)
- Jakob Nielsen's Law of Internet UX and The ten general principles for interaction design
Space is limited and class information will be provided after registration.
Toronto Public Library is committed to accessibility. Please call or email us if you are Deaf or have a disability and would like to request accommodation to participate in this program. Please let us know as far in advance as possible and we will do our best to meet your request. At least three weeks’ notice is preferred. Phone 416-393-7099 or email YWNjZXNzaWJsZXNlcnZpY2VzIHwgdHBsICEgY2E=.
Questions about DIH online programs? Please email us at RElIb25saW5lIHwgdHBsICEgY2E=.
Tickets for Introduction to Figma can be booked here.
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