Event

Tuesday Night Game

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New and Casual Players welcome! Demos of both Classic and AlphaStrike rulesets are available for anyone interested, with loaner minis and dice provided.

Missions will be rolled for from the Hot Spots: Hinterlands supplement (not required to play) though other scenarios are welcome with opponents agreement . Games will be at either Scale 1 or 2 (Below), as agreed upon with opponent. Proxy Models (with Hex Base) are permitted, and I'll have lists for both Classic and AlphaStrike at both Scales to help ensure everyone gets a match.

*Campaign Players*
If playing someone not participating in the campaign, just generate missions for however many games you'll be playing and treat it as a game vs an NPC force.

Clan Invasion Era
Scale 1
Classic: 3750BV +32BSP AlphaStrike: 125PV +5BSP
Scale 2
Classic: 7500BV +64BSP AlphaStrike: 250PV +10BSP

BT Special Rules in Play:
Floating Criticals (BM Manual pg45)
Forced Withdrawal (BM Manual pg81)
Enhanced Flamers (BM Manual pg99)
MG Rapid-Fire Mode (BM Manual pg101)
Active Probe Targeting (BM Manual pg110)
Fire & Smoke, Simplified (BMM pg 63-64)
Ejection, Simplified (BMM pg 81)

AS Special Rules in Play:
Multiple Attack Rolls (AS:CE pg 175)
Forced Withdrawal (AS:CE pg 126)
Alternate Munitions (AS:CE pg 143)
Ejection/Abandoning Units (AS:CE pg 161)
Fire and Smoke (AS:CE pg 166-167)*
*By default, Fires will not spread and winds will
be β€œcalm”. Players may use these at their discretion,
however they add considerable time to a game.




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