Commander Tournament
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Its time for a good old fashioned commander tournament!
Points will be awarded for:
1pt for defeating another player (Does not include yourself)
1pt for being the last person in the pod
1pt for first blood (deal damage to an opponent first)
1pt if you eliminate an opponent through a method other than damage or commander damage.
1pt if you are eliminated by round 2
Penalties:
-1pt for taking 3 or more turns in a row
-1pt for scooping
-1pt for turns lasting longer than 10 minutes
Proxies are allowed as long as you own the card and it is on your person. Entire proxy decks are not allowed. Banned cards are not allowed.
House rules:
1. The result of an Infinite combos can only be triggered 5 times.
2. A maximum of 12 cards can be played to any zone during your turn. If cards are flashed back to your hand and returned to a zone due to a trigger, that is considered "played". We're here to play Magic, no solitaire.
3. Win and lose with dignity.
Prizing for top 4, based on points.
Points will be awarded for:
1pt for defeating another player (Does not include yourself)
1pt for being the last person in the pod
1pt for first blood (deal damage to an opponent first)
1pt if you eliminate an opponent through a method other than damage or commander damage.
1pt if you are eliminated by round 2
Penalties:
-1pt for taking 3 or more turns in a row
-1pt for scooping
-1pt for turns lasting longer than 10 minutes
Proxies are allowed as long as you own the card and it is on your person. Entire proxy decks are not allowed. Banned cards are not allowed.
House rules:
1. The result of an Infinite combos can only be triggered 5 times.
2. A maximum of 12 cards can be played to any zone during your turn. If cards are flashed back to your hand and returned to a zone due to a trigger, that is considered "played". We're here to play Magic, no solitaire.
3. Win and lose with dignity.
Prizing for top 4, based on points.
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