

# Event Details

- **Event Name**: Escape from Tarkov: 10th Raid (Rebuilt)
- **Event Start and End Date**: Sat, 11 Jul, 2026 at 07:00 am – Sat, 11 Jul, 2026 at 11:00 pm
- **Event Description**: Tarkov Core Rules and Event Update!

Tickets now live!:
https://www.actionsportswisconsin.com/events-1/tarkov-the-raid-rebuilt

The 10th Iteration to our blow out Looter Shooter Event, Escape: From Tarkov (Based on the BSG game Escape from Tarkov)

This is NOT a beginner friendly event. It is a hardcore simulation of the Survival Shooter Escape from Tarkov. This event requires you to have your own vest, backpack, midcap mags etc.
This event is ages 16+ (unless you have attended a previous Tarkov, or one of your group members has attended a previous Tarkov)

After many years of absolutely amazing gameplay we are rebuilding and revamping the core mechanic to bring it back to the hardcore, PVP focused Looter Shooter gameplay loop.

Now featuring a centralized Trader Post Hub for more balanced access to deployment and extract zone distances.

All "factions" will have reps/quest givers AT the central hub. This allows players to better access Task Content.

Task Content has been overhauled and focused back onto the game established factions and loops. Much of the non game related tasks, factions and LARP has been moved and adapted to the STALKER Series of events. 

THERE ARE NO AIRSOFT RENTALS AVAILABLE SPECIFICALLY FOR THIS EVENT. It's best to preregister as it gives the staff an estimate of how many starter bags to prepare and tickets are more at the door. 

THERE ARE BLANK FIRE RENTALS AVAILABLE. 

PRE REG Preferred, 18+.

Event Schedule: 

07:00 AM Registration & Check-in and Chrono Open

09:00 AM FIRST BRIEFING

09:30 AM Chrono Closed

10:00 AM First Iteration Begins

12:00 AM First Iteration Ends

2nd Briefing For Late Arrivals Chrono open for 15min.

12:30 PM Second Iteration Begins

02:30 PM Second Iteration Ends

03:00 PM Third Iteration Begins

05:00 PM Third Iteration Ends

Dinner Break, Third Briefing + Evening/Night Play rules

07:00 PM Fourth Iteration Begins 09:00 PM Fourth Iteration Begins 

09:30 PM Night Iteration Begins 
11:00 PM Fourth Iteration Ends

Event Briefing is MANDATORY BEFORE ENTRY. If you miss the briefing, you MUST wait for the next one. NO EXCEPTIONS.

-All replicas must be chronod and tagged by staff.
-All replicas MUST have an ACTUAL BARREL BAG in staging.
-Pistols must stay holstered in staging.
-NO RENTALS ARE AVAILABLE SPECIFICALLY FOR THIS EVENT. 
 
$65 (plus Tax) Pre Reg

Group up with up to five total players and deploy into our 87-acre multi story outdoor city, slums and woods, to hunt for lootable supplies, electronics, surplus to sell to the in-game vendor for medical, ammo, grenades and raffle tickets! There is no actual raffle, the raffle tickets can be used to purchase in game take-home items (airsoft guns, patches, etc.).

----Tarkov Event System! ------

-Ammo
This is an in game issued and looted and in game currency ammo event only. No outside ammo, none will be sold that day at the actual shop.

You are issued one magazine of .20 to start. 
Shotguns may do 3 shells. 
MGs will get 120rnds roughly. 

MIDCAP ONLY. NO WINDING HIGH CAP MAGS.
NO MAGAZINE CONVERSIONS. 

This is a progression-based system. You are not meant to have peak range and performance at the start. If your replica can't lift or over lifts a variety of weights either adjust aim or choose a replica that can.

More ammo is available from the trader for in game currency.
.20 
.25
.32

EG Grenades are OCCASIONALLY available in game at the vendor.

-LOOT RULES
Loot and item prices are now fixed and visible at the vendor.
4 loot items total may be taken to extract.

All loot items must be turned in for Rubles after extract.

Loot will have an orange marking on it, if it doesn't the trader might not take it.

If killed any non-extracted loot is turned in, to be redeployed by staff.

When being looted by another player ANY POUCHES CAN BE LOOTED, looter can pick what they take.

LOOTER MUST PHYSICALL LOOT POUCHES, NOT JUST VERBALLY ASK. THIS EVENT IS IMPLIED CONSENT FOR PHYSICAL CONTACT FOR BOTH APPROVED MELEE AND LOOTING VEST/BACKPACK POUCHES.

Money, maps, documents, and keycards does not count toward your total loot items. 

Money, Maps and Documents may be folded. These MUST be kept in a visible pouch.

Personally owned grenades, Magazines and other items are NOT LOOTABLE. Loose bagged ammo or ammo in speed loader may be looted. Loaded ammo can't be looted.

Bitcoins/Tickets MAY NOT BE LOOTED FROM PLAYERS.
You may NOT hide items in hidden pouches or pockets.

-Trader
The trader and safe zone are on field in game.

The Trader post is a secured location and Guns are left outside.

Players may enter and leave as they see fit but players loitering near the entrance will be eliminated by Trading Post scav NPC guards.

The Trader collects used bandages, armor bands, and assign the new deployment zone as well as handles Dead Loot and Extracted Loot.

The Trader carries an assortment of real take home items. these may be purchased by converting your rubles to raffle tickets. This includes grenades, pistols, several AEGs, as well as MANY specialty Tarkov Themed items, Tickets, Patches etc.

Bitcoin/Tickets are a currency. They can't be looted, so you can protect your earnings. but they can't be converted back. You may buy permanent take home items, OR you can save them to carry-over to the next Tarkov, check in with the trader before you leave to get them secured for the next event.

-Deployment/Redeployment
There are now 4 deployment zones at all times. They are marked with red flags and lights. Players and or groups will be randomly assigned one on initial deployment and on respawn.

PLAYERS MUST GO BACK TO THE TRADER ON EACH DEATH AND BE ASSIGNED A NEW DEPLOYMENT. YOU MUST TURN IN YOUR ARMOR BANDS OR USED BANDAGES EACH TIME.

If you go to the parking lot for any reason you MUST TURN IN UNEXTRACTED LOOT and be assigned a redeployment by the trader

-Extraction
There are 4 regular extraction zones, marked in green. Each individual player must go to the extraction point, once card is stamped, they may call themselves safely out and extract with up to 4 items looted during the raid.

ALL ITEMS MUST BE TURNED IN FOR RUBLES.
YOU MAY NOT PIGGYBACK MORE THAN 4 ITEMS ON A PLAYER
Players must then go back to the trader for redeployment.

There are 2 paid types of extraction points:
Any active vehicle may be bribed for extraction. 
Rusfed Security Forces run a checkpoint to the Northwest, they can be bribed for the extract or tasks.

-Medic Rules
When hit with no armor or when armor is used up, player must call it AND act it out, then go to ground. They may crawl to the nearest cover, or they may bleed out in place.

YOU MUST BLEEDOUT IN PLACE OR PHYSICALLY CRAWL TO COVER.

Bleed out is 5 minute. It is mandatory.

At any time players may apply bandages to other players, including those not in their faction and raid group. 

Self Bandage is NOT permitted due to past abuse of the mechanic.

If a player is looted during bleed out, they are now dead and must head back to the trader to deposit the lost unextracted items in the Loss Bin so they can be redeployed.

You do NOT KEEP ANY LOOT YOU DID NOT EXTRACT.

If a player bleeds out, they call them self out and must head back to the trader to deposit the lost unextracted items in the Loss Bin so they can be redeployed.

You do NOT keep ANY LOOT YOU DID NOT EXTRACT.

Medical Items:
-Bandages are limited to 4 uses per deployment. This does not stack with other medical revive options. 

-Tourniquets are reusable revives. They can be removed and put back in your kit on extract. If you die before extracting it must be turned back into the trader. This counts as one of your 4 bandage revives per deployment.

-Salewa Medkits are a high value medical kit that includes several bandages.

-Surgical Kits are an extreme high value rare item. Each has a 1 minute timer that when initiated on a downed player only, allows you to rez them without using a disposable medical item. This CAN NOT be used on yourself. This does not count toward your 4 bandage revives per deployment.

-ARMOR

Armor is Locational. It ONLY covers your chest and head (if you have a helmet) Armor is ballistic vests and helmets only.

When hit with armor in an armored area you act it out, and go into downed state. After 2 min you may stand back up and get back into the game as an active participant. 

If looted or fragged while down you are now DEAD and must return to the Trader Hub for a new deployment and must turn in all loot not extracted. 

-Blank Fire 
All ASW BLANK FIRE RULES APPLY. 
21+
Email Prior with Name, DOB, Address, BF Platform + details.
Hollywood Plug BFA OR Military BFA.

NO SHOTGUNS
NO REVOLVERS
NO BOLTACTION

ALL BF must be obstructed barrel. 

You will be searched prior to the event. 
You will be searched EVERY TIME you exit the play area and reenter.

Your BF Platform MUST BE CONVERTED OFFSITE. Do not be attaching a BFA in the parking lot. ASW is posted NO LIVE FIREARMS. Any non BFA firearms on site will result in ejection and permaban. 

The BF Platform will be test fired and checked for part function and safety.

BLANK FIRE HITS COUNT. DO YOUR BEST TO CALL THE HIT. AT A MINIMUM YOU ARE EXPECTED TO REACT. GO TO COVER. RETREAT. HIDE. TANKING BLANKS IS AN EJECTION. 

WALKER RAZOR AND OTHER NON DIRECTIONAL EAR PRO IS PROHIBITED. IF YOU ARE WEARING ELECTRONIC EARPRO IT MUST NOT BE 100% CUTOFF SO YOU CAN ID DIRECTION OF BLANKS.

-NVGs
You may use NVGs and thermals if you bring them. 

-Night Play
For night play you must use one or more of the following options:
1. Gun mounted light engaged while firing.
2. Tracer unit
3. Muzzle flash simulator device.
This applies to all players, with and without NVGs.
A dead (red) light is highly encouraged so you don't get overshot if "dead" at night.

-Faction NPCs
Faction NPCs are marked by PMC faction uniforms and emblems.

Faction NPCs may be revived by bandage and revive other players.

Faction NPCs will provide tasks, missions, and objectives, or may BE the objective.

Faction NPC's will deploy with raid teams and assign them tasks and or accompany them.

BEAR faction NPCs are dressed in Russian/Eastern Bloc clothing, camo and equipment. They will respond to ANY raid group composed of players wearing faction clothing or BEAR patchs ONLY.

USEC Faction NPCs are dressed in American/British/Euro Clothing, camo and equipment. They will respond to ANY raid group composed of players wearing matching faction clothing or USEC patchs. THIS INCLUDES TERRAGROUPS TF BLACK in MC Black or SOLID BLACK. 

RUSFED Faction NPCs are dressed in Russian EMR Ratnik clothing and will respond to BEAR. They will be openly hostile to SCAVS, USEC, and UN.

Rogue USEC Faction NPCs are dressed as their in game counterparts. They will respond to USEC and neutral players, will aggressively defend their compound. They also act as a neutral high end trader when their extract is open.

STALKER IPSF and DAKOSLAVIA PEACEKEEPERs are active in the Tarkov Zone with potential for crossover. Feel free to engage in dialogue, discourse or gunfights. 

Disclaimer:
This is a hard-core demanding event with immersive in game admin staff role players. Every staff scav and npc is assuming a persona or character to bring the Tarkov setting to life. Their opinions, actions and hostilities are a CHARACTER and are not real. They are directed toward the scav or pmc YOU are playing as to emulate the experience of faction and trader rep. This may not always seem fair, but please remember it is a game mechanic. We DO NOT TOLERATE REAL HOSTILITY TO STAFF. IF YOU TANK YOUR RELATIONS TO NPCS IN GAME AND MAKE THE PROGRESSION DIFFICULT THAT IS ON YOU. This is a PROGRESSION based event. It is designed so players start on an even footing, with low tier ammo. You are not meant to have maximum range and accuracy from the get-go. There will be NO special treatment or ammo for anyone at start. If you choose to use a gun that requires heavy weight specialty ammo to operate that is your decision. We offer a variety of BB weights for most grades of airsoft replicas for you to work towards and loot for. Again. No exceptions at any further Tarkov events regardless of AEG, HPA or Bolt Action replica.
- **Event URL**: https://allevents.in/mauston/escape-from-tarkov-10th-raid-rebuilt/200029684316255
- **Event Categories**: music, entertainment, business
- **Interested Audience**: 
  - total_interested_count: 54

## Ticket Details


## Event venue details

- **city**: Mauston
- **state**: WI
- **country**: United States
- **location**: N6090 County Rd G, Mauston, WI, United States, Wisconsin 53948
- **lat**: 43.80367
- **long**: -90.06473
- **full address**: N6090 County Rd G, Mauston, WI, United States, Wisconsin 53948

## Event gallery

- **Alt text**: Escape from Tarkov: 10th Raid (Rebuilt)
  - **Image URL**: https://cdn-az.allevents.in/events10/banners/0954e793b8235a2a063b1123c805c5161b80a46bbe7a263a45561f0491964a5b-rimg-w1200-h675-dc070605-gmir?v=1783733841

## FAQs

- **Q**: When and where is Escape from Tarkov: 10th Raid (Rebuilt) being held?
  - **A:** Escape from Tarkov: 10th Raid (Rebuilt) takes place on Sat, 11 Jul, 2026 at 07:00 am to Sat, 11 Jul, 2026 at 11:00 pm at N6090 County Rd G, Mauston, WI, United States, Wisconsin 53948.
- **Q**: Who is organizing Escape from Tarkov: 10th Raid (Rebuilt)?
  - **A:** Escape from Tarkov: 10th Raid (Rebuilt) is organized by Action Sports Wisconsin.
- **Q**: Who is this event for? Is it right for me?
  - **A:** Escape from Tarkov: 10th Raid (Rebuilt) is ideal for music lovers, fans of all genres, and anyone who wants to celebrate the power of music - from intimate gigs and live sessions to festivals and cultural performances. Whether you're a first-time attendee or a longtime enthusiast in Mauston, this event is thoughtfully curated to deliver a standout experience worth every moment. With 50+ people already showing interest, this is clearly an event worth adding to your calendar - don't miss out.

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