Chapta 3 is here and it's Da Red Gobbo's most dangerous mission yet! But revalooshon takes bravery and cunning and brutal kunnin' at that!
Will you help Da Red Gobbo survive and nick the Dakka he needs to create his anti-oppressor weapon? Head on in to find out and remember to join us on Boxing Day for the big finale!
Now that the revolution is in full swing, the Red Gobbo launches the penultimate phase of the revolution! An ‘uge Stompa has been taken into a Mek Worrkshop for repairs, and though still armed, is currently stuck until it can be fixed. This is the perfect chance for Da Red Gobbo and Tinboy to collect the last key pieces of their mysterious and dangerous puzzle! Moving across gangways and the upper levels of the Mek Workshop, Da Red Gobbo must reach the top hatch and drop in, to take control…or if he fails…the revalooshon will never happen!
Resources:
1 Red Gobbo
1 Disrepaired Stompa
Mechanicum Terrain, Ork Mekshop Terrain, Manufcatorum Buildings and raised gangways
The K*ll team Board
Objective:
The Red Gobbo and Tinboy must race across the gangways and buildings, to reach the hatch at the top of the Stompa, defeat the Nob in charge and then take the Stompa!
The Stompa’s objective is to destroy the raised terrain pieces!
Deployment:
The Stompa is in the centre of the board among as much raised terrain as you can muster.
Bring Dat Git Down!:
Each turn the Stompa targets it’s shooting attacks at a different terrain piece. Each terrain piece has 25 wounds and T9, with an armour save of 4+. When a terrain piece is destroyed, remove it from the table.
If the Red Gobbo is on a terrain piece that is destroyed, he automatically is slain!
The game ends either when the Stompa is stolen or the Red Gobbo is destroyed!
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