Event Overview:
Join us for a holiday-themed Blood Bowl tournament where the gift of giving is just as important as victory on the pitch! All proceeds and donations will benefit Toys for Tots.
Entry Fee: One (1) new, unwrapped toy valued at $20 or more
Rerolls: All team rerolls will be purchased with a $10 donation for each reroll (up to 4 max per coach).
if you don’t fill like you cannot donate we would like you to still come out to participate you can join up with a $20 donation you can build your team using the same point and skill build we understand some will have a advantaged on this so for those who can’t donate please get ahold of me let me know before build and there may more money allocated to you build.
If you would like to pre donate extra rerolls for players, please let me know
We can provide pre-made tournament team builds for $20, for this that may not have the figs will be on lone and need to be very well taken care of. If you do not know what or how to build we will help. We could probably provide team options but must contact before 12/01/2025
If the new rules drop in a timely manner this will be the list of teams available
Only the following teams are allowed:
Human
Bretonnians
Imperial Nobility
Old World Alliance
Amazons
Norse
Gnomes
Halflings
If not the Bretonnians are out, must be released before this date11/28/2025 to be in played in the tournament
Awards:
Champion
Runner up
Most Brutal
Best Defense
Best Offense
Stunty Cup
Bleeding heart
Best panted
Need Help or Want to Donate? Contact: Aurthur McLelland (KidRock) at
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Let's spread holiday cheer, break some skulls, and help kids have a joyful season!
Team budget
1,150,000 gold pieces (1.15M)
Includes: Players, Sideline Staff, and inducements
• Star Players: Allowed but only after 11 regular players are rostered. Highlander rule is in effect.
The following Star Players are banned for this tournament:
Morg’N’Thorg
Griff Oberwald
Deeproot Strongbranch
Hakflem Shuttlespike
Kreek Rustgouger
Bomber Dribblesnot
Wilhelm Chaney
Cindy Piewhistle
Ivan "The Animal" Deathshroud
Skitter Stab-Stab
Lord Borak
Dribl & Drul
• Special Star Player – Santa Claws *** May be hired for a $5 donation per game ***
• Santa Claws: MA 5 | ST 4 | AG 3+ | PA - | AV 10+
Block, Mighty Blow (+1), Juggernaut, Thick Skull, No Hands
• Special Rule – Holiday Blitz: Once per game, after another player on Santa's team performs a Blitz Action, Santa Claws may immediately perform a second Blitz Action after the first Blitz Action has resolved. The Blitz actions must be consecutive.
• Does not count toward the Highlander Rule
Banned Inducements:
o Wizards
o Unlimited Mercenaries
o Special Play Cards
o (In)Famous Coaching Staff
o Biased Referee
o Extra Team Training
o Giants
o Halfling Master Chef (rerolls are donated)
Skill Allocation
Skill Packages:
• Gnomes & Halflings
10 Primary OR 8 Primary + 1 secondary, OR 6 Primary +2 Secondary team may have up to two star players after 11 players are filled Santa claws does not count agist and each cost two primary skills
• All others
8 normal OR 6 normal + 1 secondary team may have up to one star players after 11 players are filled Santa claws does not count agist and each cost two primary skills
• Max 1 player may receive 2 Primary skills. But it costs one Primary and one of you Secondary.
• No more than 4 of the same name skill may be taken across your roster.
Holiday Gifts from Nuffle:
$5 per game or $10 for the tournament (or equivalent Toy Donation).
This is rolled at the beginning of the match before setting up.
Each coach rolls at the same time if both coaches paid for the roll.
Holiday Gifts from Nuffle
Roll 2d6 for the following effects.
No gifts can be given to star players or players with ST 5+.:
2 Gift of the Gobbo – Steal 1 reroll from opponent (one half only, before set up)
3 Slippery Ice – All rushes auto-succeed for 1 chosen player this drive. Not usable on the Sprint roll if they have the Sprint skill
4 Festive Foul – Argue the Call will automatically succeed on the first foul ejection for your team. This does not apply to secret weapons being caught at the end of a drive.
5 MINE! – For this drive, any player holding the ball gains the Defensive skill.
6 The Grinch – Opponent gets a -1 to coaching and cheerleader rolls for the game.
7 Magic Mistletoe – One chosen player receives Iron Hard Skin for the game.
8 Magical Eggnog – One player gains Stunty and Dodge until end of the drive.
9 Rudolph’s Reroute – Reroll a single scatter or deviation roll per half. You may choose which one you want to keep. If both players use it on the same roll, they cancel out.
10 Mistletoe Madness – Prior to the start of any activation on your turn, choose one player within 3 squares of an opposing player. Both players are distracted by holiday cheer and lose their next activations until their respective next turn (but not their tackle zones). Players holding the ball cannot be chosen as a part of this.
11 Sack of Surprises – Roll a d6: 1-2: Nothing happens 3-4: Gain 1 bonus team reroll for this half 5-6: Gain 1 bribe for the half. If it is not used at the end of the half, it is lost.
12 (Explosive) Coal in the Stocking – Once per game the Coal can be cast at the start of either team's turn before any player activation, or immediately after a turn ends, even if it ended with a turnover. One chosen player is Knocked Down on a roll of 2+. If the player Knocked Down is holding the ball, it will bounce as normal. This knockdown does not create a turnover for the team holding the ball. If both players wish to use this at the same time, the player whose turn it is next goes last.
Weather Mage (Christmas Edition)
$10 or equivalent toy donation.
This may only be used in one game and may not be used for all games for the tournament.
If both players have it, they must roll off and the higher roll is allowed to use it.
Must declare you are using it or not at the same time as your opponent.
Choose a weather effect for one half. These will combine with the current weather and not replace it.:
A • Blizzard – No rushes are allowed at all.
B • Snow Day – +1 to dodge rolls for one drive
C • Festive Sunlight – -1 to all passing
D • Reindeer Fog – Only Quick and Short passes are allowed.
Holiday Weather Table
This weather table replaces the normal weather table for ALL games.
2 Blizzard of '82 - No Passing, Throw Team mate, Kick Team mate, or Bombadier actions allowed. Rushes fail on 1–2 due to intense snow and wind.
3 Black Ice - When a player falls due to a failed dodge or Rush, add +1 to the Armor roll (Slippery frozen ground!).
4 Frozen Turf - +1 to all Injury rolls – the field is frozen solid.
5 Festive Fog - Only Quick and Short passes are allowed.
6–8 Crisp Winter Day - Perfect Blood Bowl weather – nothing unusual.
9 Reindeer Skidmarks - All players lose one Rush attempt.
10 Caroling Crowd - +1 to Cheering Fans & Brilliant Coaching rolls with the player with the most Dedicated Fans due to festive fans.
11 Melting Snow Ball is slippery: -1 to all Catch and Pickup rolls.
12 Santa’s Rage - Freak magical storm! All players have -1 AV until the end of the drive. This does not effect players with the Stunty trait.
Also check out other Nonprofit events in Fountain, Sports events in Fountain.