Youth Chill Out Clinic & Tournament - Doors open at 10am. Clinic starts at 11am
Join us for an exciting afternoon of fun and skill-building at our Youth Chill Out Clinic and Billiards Tournament! The event kicks off at noon with a hands-on clinic designed to help youth players practice and learn essential billiards skills that will improve their game. Participants will rotate through stations, each focusing on a different aspect of the game, from aiming techniques to positioning and control.
This clinic is perfect for kids who might be curious about joining a youth league but aren't quite ready to commit to a full session. It's a relaxed, welcoming environment where they can learn a few key skills, mingle with current and former players, and see what the sport is all about. Plus, for those who are feeling confident, they can even choose to take part in the tournament afterward!
Youth 9-Ball Handicapped Scotch Doubles Tournament
APA Skill Levels • Ball Count • Winner Breaks
🧩 Format
Winner Breaks
Ball Count Format
Push-Out Allowed (only after the break)
No 3-Foul Rule (cannot win by 3-fouling)
9 on the Break Counts
Early 9 counts (combo/carom)
Double Elimination (unless you choose otherwise)
🔢 Handicap System (APA Ball Count)
APA 9-ball assigns point values:
Balls 1–8 = 1 point each
Ball 9 = 2 points
A team wins when they reach their point goal.
🧮 Team Skill Level
Add both players’ APA 9-ball skill levels to get a team total.
📌 Team Skill Brackets
Use these race-to point totals:
Team Total APA Race To (Points)
2–3 19 points
4–5 25 points
6–7 31 points
8–9 38 points
10–11 42 points
12–13 52 points
14–15 62 points
16–17 72 points
📜 Official Rules
📌 Break Rules
Winner breaks every rack
Legal break = 1 ball pocketed OR 3 balls to the rail
Scratch on the break = ball-in-hand anywhere
📌 Ball Count Rules
Balls 1–8 = 1 point each
9-ball = 2 points
All points scored count immediately
First team to reach their race total wins the match
📌 Gameplay Rules
Scotch Doubles alternate shot
Push-out allowed ONLY after the break
No 3-foul win rule — can’t lose by 3 fouls
Ball-in-hand on all fouls
9 on the break counts (2 points + rerack for next game)
Early 9 combos/caroms count (2 points + rerack)
⚠️ Conduct & Pace of Play
No coaching during your team’s turn
1 time out per rack
TD may enforce a shot clock if needed
Excessive slow play = warning then ball-in-hand
Respect equipment and players
TD decisions are final
Sign up in discussion post.
Don't miss out on this great opportunity for fun, learning, and friendly competition!
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