Two artists presenting their work, inspiration and creative process:
- Pablo Iglesias / Geso, Marie Takahashi, Kamil Korolczuk
- Gilbert Sinnott
Hosted at Berlin's best backyard venue: Panke
Thursday, September 21, 2017
doors open at 18:00
talks start at 20:00
Panke, Gerichtstr 23, Hof 5, Wedding, 13347 Berlin
Gilbert Sinnott / Autr
Ghosts in the machine
An exploration of the aesthetics of feedback and recursion; practical techniques for experimentation in the analogue video signal chain, and in conversation with hybrid analogue-digital image making. The talk will be followed by screenings of new artworks and music videos.
Gilbert Sinnott is a visual artist and video hacker working with modified and repurposed video equipment, hybrid analogue and digital image making and improvisation, signal recursion and creative coding. He has performed live video for Venetian Snares, Planet Mu records and Icasea artists, and recently exhibited “Terraforms” as Autr.
Pablo Iglesias / Geso, Marie Takahashi, Kamil Korolczuk
Morpheme, a project of visual music
The talk is a presentation of the conception and the process that lead Pablo (Geso) along Marie and Kamil to start this audio-visual project, an experiment within the following concepts: visual music, improvisation, free jazz, experimental music, synesthesia. Pablo understands visuals as just one more instrument in a band, so the Morpheme performances are pure live generated music and visuals, where all the players are part of feedback system.
Marie Takahashi (viola - Japan), Kamil Korolczuk (live electronics - Poland) and Pablo Iglesias a.k.a. Geso (live visuals - Spain) form a Berlin based trio of visual music improvisation. Each of them has been experimenting with different techniques combining organic and digital elements, and the overlap of their works has the purpose of finding the perfect synch between audio and visual language, digital and organic at the same time. An audiovisual trip where hearing is seeing and vice versa. The trio uses improvisation as a playground where the music is not written on paper, but created in real time by the interaction and feedback of all the parts in play.