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Introduction to Virtual Reality Training for Beginners in Beirut, Lebanon | Getting started with VR | Virtual Reality Technology Foundations | How to become a Virtual Reality (VR) developer | Build career in Virtual Reality Software Deve

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Introduction to Virtual Reality Training for Beginners in Beirut, Lebanon | Getting started with VR | Virtual Reality Technology Foundations | How to become a Virtual Reality (VR) developer | Build career in Virtual Reality Software Deve


You do not need a VR equipment or any programming knowledge or experience to take this class. 

This is Remote LIVE Instructor led Online course delivered via Video Conference using Zoom and GoToMeeting which will teach you the basics of Virtual Reality Technology. Once you purchase a ticket, the Video conference details will be sent to the email with which you register.


Course Schedule 

Weekends Only (March 16-April 7, 2019)


Dates: March 16,17,23,24,30,31,April 6,7, 2019

Saturday, Sunday every weekend

9:00-11:00am PST (US Pacific Standard Time) each day

Please check local date and time for first session




Course Features


16 hours of Practical Hands on Virtual Reality Technologies training

All sessions are recorded and Lifetime access to recordings along with training material, lab exercises, code used in lab exercises and case studies provided to students

Real World Use cases and Scenarios

Trainers are experts in VR technologies



Who can take this course?

This course is designed for those who are new to virtual reality and want to learn about the fundamentals of VR technology including optics, displays, stereopsis, tracking, and major hardware platforms. No programming experience is needed to take this class.

By the end of this course, you will have created and deployed a VR application. You will understand the physical principles of VR and you will use that knowledge to create a comfortable, high-performance VR application using Unity.


Course Prerequisites

Programming experience is not required. If you are new to virtual reality, and would like to start learning about this new technology, you have come to the right place.

We will teach and use the Unity platform to edit a VR app, so you should have access to a computer running Mac OS X (10.8+) or Windows (7, 8, or 10).


Course Outline


What is VR?

Understanding the Basics of Virtual Reality

Exploring the Different Applications of Virtual Reality

Working with the Three Illusions in Virtual Reality - | Place Illusion | Plausibility Illusion | Embodiment Illusion

Understanding the Challenges in Virtual Reality

Learn the basic history of VR development

Learn the physical principles of VR including display, optics and orientation tracking

Understand how comfort & presence play a role in VR development

Platforms & Paradigms

Learn the difference between native, game engines, and web platforms

Learn how tracking in VR works

Learn about the different platforms currently available for VR development

Learn about to install and open a project in the Unity platform

Learn how to view, inspect, and gain a basic understanding of the Unity platform interface

Install and open an app in Google cardboard

Developing 3D Virtual Reality Environments

Understanding the Basics of 3D Graphics

Using 3D Engines and Development Environments

Developing Virtual Reality Graphics

Using Sound in Virtual Reality and Using Advanced 3D Audio Techniques for Experience Enhancement

Understanding the Requirements of Content Creation for Virtual Reality

Working with Interaction in Virtual Reality

Moving Around in Virtual Reality: Physical Navigation and Virtual Navigation Techniques

Interacting with Objects in Virtual Reality

Interacting with Objects within Reach

Challenges in Virtual Reality Interaction

User Interfaces in Virtual Reality

Working with Characters in Virtual Reality

Animating and Controlling Virtual Characters' Body Movements in Virtual Reality

Recreating Facial Animation in Virtual Reality

Getting Ready to Develop Your First Virtual Reality Game

Developing a Storyboard for Your Game Concept

Developing a Working Prototype of Your Virtual Reality Game

Testing Your Prototype with Players

Developing the Game Proper

Refining the Virtual Reality Interaction

Implementing the Virtual Reality Graphics

Finishing Your Game



The course outline given above is a guideline and the instructor may customize this outline to suit the students in the class. All topics will be covered time permitting in 16 hours.

This course will teach you everything from the history to the evolution of VR technology, potential applications of VR today and in the future. There will be a paradigm shift in how we view at the physical world.

The lines between physical and digital world are already getting blurred and potentially there will be no difference in the future with the advent of VR. 

Take this Level 100 class which would be the first step towards building a career in world of Virtual Reality Technology. The future is here.



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